Recent Topics

Ads

A proposal regarding Get To Da Choppa

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Likeaboss
Posts: 230

Re: A proposal regarding Get To Da Choppa

Post#31 » Thu May 07, 2020 9:32 am

Wdova wrote: Thu May 07, 2020 9:19 am ...its mostly burried by other enchantments.
So do you actually know which enchantmens?

single hot by AM + Absorb (current Order meta is RP WP, maybe in city 1- max 2 AM for moral push)
Bw buffs (no BW rebuff infight when presured by meeletrain)
Slayer slef Thoughness buff with 60s CD

so, you are right Order has a shitload of Enchantments to burry Rampage under it :lol:
You can theorycraft and say that his Rampage gets protected by 5-6 Enchanments..
but in-game it's a joke how easily you can shatter it.

And sure, Warband vs Warband tank wont shatter it, but that is a lack of skill, most tanks are just guardbots... not able to press more than 3 buttons without nerfedbuttons.
Not ment as an harassment, but in a huge fight many tanks lose patience, and they
only follow their thedder Line..
wargrimnir wrote: Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.

Ads
User avatar
hammerhead
Posts: 308

Re: A proposal regarding Get To Da Choppa

Post#32 » Thu May 07, 2020 9:39 am

Wdova wrote: Thu May 07, 2020 9:19 am Countering GTDC is simply by taunt, stagger, knockdown, knockback and all kind of interrupts for example WL AOE one.

This can be done one and only in 1v1 which is rarely happening in prime time with 1k+ ppl roaming zone. In 6v6+ its mostly burried by other enchantments.
I would like to see how it all looks when you are already flying.
1 choppa literally shuts down 6 people with no options to do at least something. This is the strongest interrupt in the game to date (I remember sobbing in the topic of 15ft aoe WL interrupt is ridiculous).
It’s also funny how you are turned by 180% depriving the block and parry. Well, put a cherry on the cake to put a couple of tanks in the texture.
(\|)o0(|/)

User avatar
wargrimnir
Head Game Master
Posts: 8403
Contact:

Re: A proposal regarding Get To Da Choppa

Post#33 » Thu May 07, 2020 1:55 pm

hammerhead wrote: Thu May 07, 2020 9:39 am
Wdova wrote: Thu May 07, 2020 9:19 am Countering GTDC is simply by taunt, stagger, knockdown, knockback and all kind of interrupts for example WL AOE one.

This can be done one and only in 1v1 which is rarely happening in prime time with 1k+ ppl roaming zone. In 6v6+ its mostly burried by other enchantments.
I would like to see how it all looks when you are already flying.
1 choppa literally shuts down 6 people with no options to do at least something. This is the strongest interrupt in the game to date (I remember sobbing in the topic of 15ft aoe WL interrupt is ridiculous).
It’s also funny how you are turned by 180% depriving the block and parry. Well, put a cherry on the cake to put a couple of tanks in the texture.
I know counting is for Stunties, but is it not commonly accepted this pulls 4 targets over 6 seconds? 0s-2s-4s-6s = 6 targets locked down?
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

User avatar
hammerhead
Posts: 308

Re: A proposal regarding Get To Da Choppa

Post#34 » Thu May 07, 2020 2:19 pm

wargrimnir wrote: Thu May 07, 2020 1:55 pm
hammerhead wrote: Thu May 07, 2020 9:39 am
Wdova wrote: Thu May 07, 2020 9:19 am Countering GTDC is simply by taunt, stagger, knockdown, knockback and all kind of interrupts for example WL AOE one.

This can be done one and only in 1v1 which is rarely happening in prime time with 1k+ ppl roaming zone. In 6v6+ its mostly burried by other enchantments.
I would like to see how it all looks when you are already flying.
1 choppa literally shuts down 6 people with no options to do at least something. This is the strongest interrupt in the game to date (I remember sobbing in the topic of 15ft aoe WL interrupt is ridiculous).
It’s also funny how you are turned by 180% depriving the block and parry. Well, put a cherry on the cake to put a couple of tanks in the texture.
I know counting is for Stunties, but is it not commonly accepted this pulls 4 targets over 6 seconds? 0s-2s-4s-6s = 6 targets locked down?
ok 1.5 choppas.
(\|)o0(|/)

User avatar
adapter
Suspended
Posts: 420

Re: A proposal regarding Get To Da Choppa

Post#35 » Thu May 07, 2020 8:28 pm

Likeaboss wrote: Thu May 07, 2020 9:06 am
Perfect example, people cry about a skill they have no idea how it works.
Dok/BO/BG can shatter Rampage.
"You cant Counter Rampage" that tell's us all about your game knowledge.

I love slayers more than any other class on my Blackguard...
Rampage up, 1 GCD later it's shattered and on Cooldown for 30s
Okey how cool is to save up your only shatter for a Slayer when there's 4 or 6 of them running around, when there are others enchantments you can worry about too, in the other hand, one simple AoE punt can interrupt a whole pack of Choppas. Put it in a balance, how many abilities can interrupt GTDC and how many can interrupt Rampage? Still not taking in consideration the fact that Rampage is easy to get due to it being in the beginning of Mastery tree.
These two abilities are not comparable by any means.

If someone wants GTDC nerf, that person should also suggest a huge nerf to Rampage, otherwise it's just a biased call.

And like I've said, GTDC has been nerfed multiple times already, so untill the Pull exists, Order players won't stop complaining about GTDC. To those players I would say this; learn to defend from it, walk away from a Choppa, there are many ways to interrupt it aswell and play more Melee characters instead of stacking Engineers and Bright Wizzards.
Kabuchop / Kabusquig / Kabuterimon / Tentomon

User avatar
adapter
Suspended
Posts: 420

Re: A proposal regarding Get To Da Choppa

Post#36 » Thu May 07, 2020 8:37 pm

teiloh wrote: Thu May 07, 2020 8:51 am
adapter wrote: Thu May 07, 2020 1:23 am And here we go with another nerf gtdc post, it's been nerfed like 3 or 4 times already!!

It's so easily countered, just need tanks to punt away Choppas, it can be interrumped and silenced.

How about countering Slayer's Rampage? Yeah, YOU CAN'T!
It went from 30s to 20s cooldown
From no speed buff to speed buff
From 30 foot range to 40
From defendable to undefenable.

What nerf are you talking about?
1# Nerf: GTDC won't be affected by Morale 3 Broad Swings
2# From 50range to 30range. Then it went up to 40range.
3# From +30% Movement Speed down to 20% Movement Speed.

Then after a while, it got it's cooldown reduced because it was way too nerfed.
Kabuchop / Kabusquig / Kabuterimon / Tentomon

User avatar
teiloh
Posts: 691

Re: A proposal regarding Get To Da Choppa

Post#37 » Thu May 07, 2020 8:38 pm

adapter wrote: Thu May 07, 2020 8:28 pm Okey how cool is to save up your only shatter for a Slayer when there's 4 or 6 of them running around, when there are others enchantments you can worry about too, in the other hand, one simple AoE punt can interrupt a whole pack of Choppas. Put it in a balance, how many abilities can interrupt GTDC and how many can interrupt Rampage? Still not taking in consideration the fact that Rampage is easy to get due to it being in the beginning of Mastery tree.
These two abilities are not comparable by any means.

If someone wants GTDC nerf, that person should also suggest a huge nerf to Rampage, otherwise it's just a biased call.

And like I've said, GTDC has been nerfed multiple times already, so untill the Pull exists, Order players won't stop complaining about GTDC. To those players I would say this; learn to defend from it, walk away from a Choppa, there are many ways to interrupt it aswell and play more Melee characters instead of stacking Engineers and Bright Wizzards.
If it's 4-6 slayers, they just sacrificed collective thousands of damage in the first 10-15 seconds of a fight by not using their mechanic, and a GCD, in order to do more damage to defensive tanks while attacking them from the front. Vs. your primary targets and 2h tanks, your defense strike through will probably break through most defenses and it'll be a 5-9% increase in hit rate at best. Keep in mind 10-15 seconds is how long it takes for a Destro warband to start getting Distracting Bellows out. That's what Rampage is - no better, no worse, and we can try to calculate the DPS add here if you like. But why not, change Rampage to require no rage but only do 25% defense pen. I'm sure the DPS change on either side of that change would balance out.

"Walk away from a Choppa" is exactly what 90% of Order does. You think it's reasonable that 2-5 Choppas can essentially push 20+ Order DPS and healers out of position? The threat of a something happening if you don't avoid it can be powerful enough. You might as well argue giving Sorcs/BWs 150 range and 40 radius on RoF/PoS because "you can always move." You can "move away" from a Slayer too, they don't have a second channeled speed buff to dodge.
adapter wrote: Thu May 07, 2020 8:37 pm
1# Nerf: GTDC won't be affected by Morale 3 Broad Swings
2# From 50range to 30range. Then it went up to 40range.
3# From +30% Movement Speed down to 20% Movement Speed.

Then after a while, it got it's cooldown reduced because it was way too nerfed.
The original ability had a 30s cooldown, no speed buff, 30 foot range and was defendable.

User avatar
adapter
Suspended
Posts: 420

Re: A proposal regarding Get To Da Choppa

Post#38 » Thu May 07, 2020 8:53 pm

teiloh wrote: Thu May 07, 2020 8:38 pm
"Walk away from a Choppa" is exactly what 90% of Order does. You think it's reasonable that 2-5 Choppas can essentially push 20+ Order DPS and healers out of position?


The original ability had a 30s cooldown, no speed buff, 30 foot range and was defendable.
The original ability was so useless than not one single Choppa was using it, on that time the Choppa was the most useless Melee DPS career in the whole game. On that time, Melee Squig wasnt even posible, neither to say Melee Shadow Warrior, so if you are going to talk about 3 or 4 years ago, there's not really a common ground I can make arguments with. The server has evolved in many aspects.

If Order mostly play Range DPS, it's not Choppa's fault that they get easily pushed. It's Order fault for just choosing to play Engineers and Bright Wizzards. The lack of Melee DPS is heavy on Order.
Kabuchop / Kabusquig / Kabuterimon / Tentomon

Ads
User avatar
teiloh
Posts: 691

Re: A proposal regarding Get To Da Choppa

Post#39 » Thu May 07, 2020 9:56 pm

adapter wrote: Thu May 07, 2020 8:53 pm
teiloh wrote: Thu May 07, 2020 8:38 pm
"Walk away from a Choppa" is exactly what 90% of Order does. You think it's reasonable that 2-5 Choppas can essentially push 20+ Order DPS and healers out of position?


The original ability had a 30s cooldown, no speed buff, 30 foot range and was defendable.
The original ability was so useless than not one single Choppa was using it, on that time the Choppa was the most useless Melee DPS career in the whole game. On that time, Melee Squig wasnt even posible, neither to say Melee Shadow Warrior, so if you are going to talk about 3 or 4 years ago, there's not really a common ground I can make arguments with. The server has evolved in many aspects.

If Order mostly play Range DPS, it's not Choppa's fault that they get easily pushed. It's Order fault for just choosing to play Engineers and Bright Wizzards. The lack of Melee DPS is heavy on Order.

Most MDPS will clear out at the threat of essentially being stunned for 2-3 seconds on top of another AOE Marauder stun, which is guaranteed death in a zerg. Plenty of people used GTDC if not for its powerful AOE damage alone.

Tamtam
Posts: 9

Re: A proposal regarding Get To Da Choppa

Post#40 » Fri May 08, 2020 3:07 pm

Both GTDC and Rampage are game-breaking mechanics, remove them both or convert them to something less breaking but still useful (i.e. morale pump/drain, group buff/aoe debuff).

Who is online

Users browsing this forum: Ahrefs [Bot] and 16 guests