Re: Stop SC's with no healer...
Posted: Fri Apr 03, 2020 5:31 pm
We've done this before, cranking up the matchmaker to balance scenarios better. It was widely disliked, partially from implementing any sort of wait time (we did 5 minute server-side intervals), and partially for trying to identify specs that people were playing and assign them appropriately.
Consider there are 6 tanks with DPS specs, and 6 healers with DPS specs, and 12 DPS classes that can't do either of those things. The big sad problem is that people play tanks and healers as DPS, but then try to cheese the system so they take up queue spots as tanks and healers with no intention of really fulfilling those roles. So queue times go up for everyone, less DPS are getting into matches overall, but hey at least you got a couple healers and tanks (who may or may not be circumventing their roles in any way possible to get faster pops).
It was messy. In the end, we reserved the match making for ranked scenarios where people are much more interested in having serious organized fights. Normal scenarios pop as fast as possible and backfill every 60 seconds with whoever is available.
Personally, I have no idea why a 5 minute interval was so unpopular. It really doesn't seem that overbearing when you're playing a match, do a bit of running around afterwards, turn in your quest if you won, buy supplies on the auction house, maybe respec. But hey, "the community" was loud about it, so we didn't feel the need to bother further.
Consider there are 6 tanks with DPS specs, and 6 healers with DPS specs, and 12 DPS classes that can't do either of those things. The big sad problem is that people play tanks and healers as DPS, but then try to cheese the system so they take up queue spots as tanks and healers with no intention of really fulfilling those roles. So queue times go up for everyone, less DPS are getting into matches overall, but hey at least you got a couple healers and tanks (who may or may not be circumventing their roles in any way possible to get faster pops).
It was messy. In the end, we reserved the match making for ranked scenarios where people are much more interested in having serious organized fights. Normal scenarios pop as fast as possible and backfill every 60 seconds with whoever is available.
Personally, I have no idea why a 5 minute interval was so unpopular. It really doesn't seem that overbearing when you're playing a match, do a bit of running around afterwards, turn in your quest if you won, buy supplies on the auction house, maybe respec. But hey, "the community" was loud about it, so we didn't feel the need to bother further.