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Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Fri May 08, 2015 9:44 am
by Tiggo
yes true but it shouldve been done exactly through realmpride and not via content locking.

(e.g.: statue of the victor on the marketplace, some gold deducted from each player of the losing faction, enemy players being able to visit the enemy city invulnerable (not being able to attack). Kaiser Franz in chains on the marketplace.)

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Fri May 08, 2015 11:32 am
by Chaoself
Carrie Gouskos, that fattie whale, was a cancer for WAR.

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Fri May 08, 2015 11:39 am
by Sulorie
The addition of AoE cannons, which one-shot you, to war camps and within some sc. Reducing size of rvr lakes significantly.
Camping at war camps was never a problem.

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Fri May 08, 2015 12:47 pm
by Tiggo
Chaoself wrote:Carrie Gouskos, that fattie whale, was a cancer for WAR.

while i dont condole the insult, the consquence for war is right.

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Sat May 09, 2015 11:00 am
by Kharnamatic
Tiggo wrote:
making carry lead designer was the final nail in the coffin. But i guess, no other staff was there anymore anyway ...
I loved the original WAR devs though. That shouty british guy was hilarious.

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Sat May 09, 2015 4:53 pm
by navis
This one caused so much grief it's ridiculous, in scenarios and RvR, could of been resolved by 1 design choice..

remove Warcamp guards ability to chase.

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Sat May 09, 2015 4:56 pm
by Grobbok
navis wrote: remove Warcamp guards ability to chase.
yeeeeee!

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Sat May 09, 2015 4:59 pm
by Sulorie
Just remove the cannons, give guards ranged attacks and a fixed aggro radius. Let them ignore guard abilities and it's fine.
Too many cowards were hiding behind cannons to instakill groups, warbands or just players who fight each other. The war camp has to be save, not parts of the rvr lake.

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Sat May 09, 2015 7:31 pm
by Lindisfarne
EA games.

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Posted: Sat May 09, 2015 11:16 pm
by Tklees
RR100 wasnt what killed War imo. The game was never balanced. EVER. Look at game like WoW and even GW's, they are constantly tweaking abilites to balance classes. War never had that. It was always a push for content or for some new playable class or mob. If classes and abilities had been balanced the game would have lived a lot longer. Just think about the end of the game the perfect destro premade consisted of 3 classes, doks, maras, and Chosens.