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Whats the Worst Design Choice Mythic Made that You Ran Into?

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Tiggo
Former Staff
Posts: 1948

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#31 » Fri May 08, 2015 9:44 am

yes true but it shouldve been done exactly through realmpride and not via content locking.

(e.g.: statue of the victor on the marketplace, some gold deducted from each player of the losing faction, enemy players being able to visit the enemy city invulnerable (not being able to attack). Kaiser Franz in chains on the marketplace.)
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Chaoself
Posts: 218

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#32 » Fri May 08, 2015 11:32 am

Carrie Gouskos, that fattie whale, was a cancer for WAR.

Sulorie
Posts: 7461

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#33 » Fri May 08, 2015 11:39 am

The addition of AoE cannons, which one-shot you, to war camps and within some sc. Reducing size of rvr lakes significantly.
Camping at war camps was never a problem.
Dying is no option.

Tiggo
Former Staff
Posts: 1948

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#34 » Fri May 08, 2015 12:47 pm

Chaoself wrote:Carrie Gouskos, that fattie whale, was a cancer for WAR.

while i dont condole the insult, the consquence for war is right.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Kharnamatic
Posts: 30

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#35 » Sat May 09, 2015 11:00 am

Tiggo wrote:
making carry lead designer was the final nail in the coffin. But i guess, no other staff was there anymore anyway ...
I loved the original WAR devs though. That shouty british guy was hilarious.

navis
Posts: 784

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#36 » Sat May 09, 2015 4:53 pm

This one caused so much grief it's ridiculous, in scenarios and RvR, could of been resolved by 1 design choice..

remove Warcamp guards ability to chase.
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Grobbok
Posts: 420

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#37 » Sat May 09, 2015 4:56 pm

navis wrote: remove Warcamp guards ability to chase.
yeeeeee!
lider of Da fat squigs guild

Sulorie
Posts: 7461

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#38 » Sat May 09, 2015 4:59 pm

Just remove the cannons, give guards ranged attacks and a fixed aggro radius. Let them ignore guard abilities and it's fine.
Too many cowards were hiding behind cannons to instakill groups, warbands or just players who fight each other. The war camp has to be save, not parts of the rvr lake.
Dying is no option.

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Lindisfarne
Posts: 357
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Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#39 » Sat May 09, 2015 7:31 pm

EA games.
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio

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Tklees
Posts: 675

Re: Whats the Worst Design Choice Mythic Made that You Ran I

Post#40 » Sat May 09, 2015 11:16 pm

RR100 wasnt what killed War imo. The game was never balanced. EVER. Look at game like WoW and even GW's, they are constantly tweaking abilites to balance classes. War never had that. It was always a push for content or for some new playable class or mob. If classes and abilities had been balanced the game would have lived a lot longer. Just think about the end of the game the perfect destro premade consisted of 3 classes, doks, maras, and Chosens.
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