yes true but it shouldve been done exactly through realmpride and not via content locking.
(e.g.: statue of the victor on the marketplace, some gold deducted from each player of the losing faction, enemy players being able to visit the enemy city invulnerable (not being able to attack). Kaiser Franz in chains on the marketplace.)
Whats the Worst Design Choice Mythic Made that You Ran Into?
Re: Whats the Worst Design Choice Mythic Made that You Ran I
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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Re: Whats the Worst Design Choice Mythic Made that You Ran I
Carrie Gouskos, that fattie whale, was a cancer for WAR.
Re: Whats the Worst Design Choice Mythic Made that You Ran I
The addition of AoE cannons, which one-shot you, to war camps and within some sc. Reducing size of rvr lakes significantly.
Camping at war camps was never a problem.
Camping at war camps was never a problem.
Dying is no option.
Re: Whats the Worst Design Choice Mythic Made that You Ran I
Chaoself wrote:Carrie Gouskos, that fattie whale, was a cancer for WAR.
while i dont condole the insult, the consquence for war is right.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
- Kharnamatic
- Posts: 30
Re: Whats the Worst Design Choice Mythic Made that You Ran I
I loved the original WAR devs though. That shouty british guy was hilarious.Tiggo wrote:
making carry lead designer was the final nail in the coffin. But i guess, no other staff was there anymore anyway ...
Re: Whats the Worst Design Choice Mythic Made that You Ran I
This one caused so much grief it's ridiculous, in scenarios and RvR, could of been resolved by 1 design choice..
remove Warcamp guards ability to chase.
remove Warcamp guards ability to chase.

Re: Whats the Worst Design Choice Mythic Made that You Ran I
yeeeeee!navis wrote: remove Warcamp guards ability to chase.
lider of Da fat squigs guild
Re: Whats the Worst Design Choice Mythic Made that You Ran I
Just remove the cannons, give guards ranged attacks and a fixed aggro radius. Let them ignore guard abilities and it's fine.
Too many cowards were hiding behind cannons to instakill groups, warbands or just players who fight each other. The war camp has to be save, not parts of the rvr lake.
Too many cowards were hiding behind cannons to instakill groups, warbands or just players who fight each other. The war camp has to be save, not parts of the rvr lake.
Dying is no option.
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Re: Whats the Worst Design Choice Mythic Made that You Ran I
EA games.
free typi
Lindisfarne Massacre--Northernrage--Pagans Mind--Dio
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Re: Whats the Worst Design Choice Mythic Made that You Ran I
RR100 wasnt what killed War imo. The game was never balanced. EVER. Look at game like WoW and even GW's, they are constantly tweaking abilites to balance classes. War never had that. It was always a push for content or for some new playable class or mob. If classes and abilities had been balanced the game would have lived a lot longer. Just think about the end of the game the perfect destro premade consisted of 3 classes, doks, maras, and Chosens.
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