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Re: [WL] AoE spec too strong for city siege
Posted: Sat Mar 21, 2020 6:06 pm
by Tarantoga
troll thread?
wb wl getting from useless to op but maybe if bosli would have faced a wb full ob asw the problem would have been asw assisting everything down within 1 sec
Re: [WL] AoE spec too strong for city siege
Posted: Sat Mar 21, 2020 6:15 pm
by Omegus
(fix/buff dps zealots etc)
For those who are just auto-replying with "but what about x and y abilities on z class", try creating your own threads with that. I'm 99% sure I know who the OP is in game and this post is being triggered (no pun) by a certain warband using a mass of AoE interupt White Lions to lock down healers. With the recent nerf to Shatter Limbs people were always going to be looking for the next thing to screw over the ability to group heal and this is it. DoKs don't have it quite so bad as their cast time is shorter but Shamans and Zealots with their longer cast times on group heal (and even single target spike heal) are having big issues. A possible counter is to run nothing but DoKs but do we really want to get to that point?
Personally I think the skill on its own is fine. It's just that the current "theme" of most successful city warband builds is cooldown reduction and people are building their WBs around it. Those WLs are now throwing out a double interupt every 5 seconds and there's 7 of them. Add on cast time set back if/when attempting to recast while being hit and it is horrible to play against with little counter play (except trying to outrun a WL or the pet on a Zealot... lmao) and no immunity options. You are basically silenced without the immunity, from a class that can also actually silence you

.
If you look at this particular ability then there will be plenty more that come up that all take advantage of being able to easily spam good abilities that are supposed to be on long-ish cooldowns. If the devs were to look at anything from this thread I'd ask them to look into overhauling cooldown reduction abilities (e.g. one-shot that effect the next ability cast and then end?) rather than playing whack-a-mole with things like this.
Re: [WL] AoE spec too strong for city siege
Posted: Sat Mar 21, 2020 6:45 pm
by Grock
If facing just WLs is that bad, imagine how it feels to be order healer, facing exact same problem, but with added 50% slower cast time disorient tactic, aoe KD and a constant series of choppa pulls and squiggy knocbacks
Its a miracle order healers can cast any ability at all
Which guild/lead runs this mad WL composition by the way? I've seen some screenshots, but those weren't really WB-oriented guilds
Re: [WL] AoE spec too strong for city siege
Posted: Sat Mar 21, 2020 7:05 pm
by Jastojan
Grock wrote: Sat Mar 21, 2020 6:45 pm
If facing just WLs is that bad, imagine how it feels to be order healer, facing exact same problem, but with added 50% slower cast time disorient tactic, aoe KD and a constant series of choppa pulls and squiggy knocbacks
Its a miracle order healers can cast any ability at all
Which guild/lead runs this mad WL composition by the way? I've seen some screenshots, but those weren't really WB-oriented guilds
Idk if this is something you are looking for. Yes it was pug WS premade, I do not complain, I accept it.
https://i.postimg.cc/0ykgb9Td/Lotionan-083y.jpg
Re: [WL] AoE spec too strong for city siege
Posted: Sat Mar 21, 2020 7:54 pm
by agemennon675
WL aoe OP ? Whats next WH aoe too strong ? SW Spiral fletched aoe is too strong ?
Re: [WL] AoE spec too strong for city siege
Posted: Sun Mar 22, 2020 12:31 am
by Secrets
Re: [WL] AoE spec too strong for city siege
Posted: Sun Mar 22, 2020 12:39 am
by wargrimnir
Oh that last one was harbinger, careful prophecizing like that.
Re: [WL] AoE spec too strong for city siege
Posted: Sun Mar 22, 2020 2:11 am
by Omegus
Names removed to protect the innocent (I'm glad I wasn't in this instance!). The AoE interupts (combined with the burst of WLs being WLs) allowed them to wreck havoc all instance. I believe this destro WB (which is not a pug WB) has faced the same setup 1-2 times since and won the siege mainly due to the WL group not doing a good enough job of playing to the actual rules of the scenario. Kill count still looked like a loss though!
Because they can pounce, they can instantly bomb and/or interrupt any area they want, since there simply is no way to keep them off your backline.
For me that used to be Wind of Insanity's job before the recent changes to it.
Re: [WL] AoE spec too strong for city siege
Posted: Sun Mar 22, 2020 5:11 am
by Secrets
Omegus wrote: Sun Mar 22, 2020 2:11 am
Names removed to protect the innocent (I'm glad I wasn't in this instance!). The AoE interupts (combined with the burst of WLs being WLs) allowed them to wreck havoc all instance. I believe this destro WB (which is not a pug WB) has faced the same setup 1-2 times since and won the siege mainly due to the WL group not doing a good enough job of playing to the actual rules of the scenario. Kill count still looked like a loss though!
Why is a MAGUS topping the damage charts? That's a better question.
Re: [WL] AoE spec too strong for city siege
Posted: Sun Mar 22, 2020 6:23 am
by Sigford
Secrets wrote: Sun Mar 22, 2020 5:11 am
Omegus wrote: Sun Mar 22, 2020 2:11 am
Names removed to protect the innocent (I'm glad I wasn't in this instance!). The AoE interupts (combined with the burst of WLs being WLs) allowed them to wreck havoc all instance. I believe this destro WB (which is not a pug WB) has faced the same setup 1-2 times since and won the siege mainly due to the WL group not doing a good enough job of playing to the actual rules of the scenario. Kill count still looked like a loss though!
Why is a MAGUS topping the damage charts? That's a better question.
That's the question? Not why are there 6 WLs competing with top dmg dealers on AOE when they also 1 shot ST?