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new player in need of some help in my class choice

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Ototo
Posts: 1012

Re: new player in need of some help in my class choice

Post#31 » Wed May 06, 2015 1:37 pm

Tesq wrote:
ahahah chosen cheese easy mode!!! ask you kobs!!!! ahahahahaah

kobs>>>>>>chosen

sy i cannot belive your when kobs have self-de-active knockback while target it's over immunites....
maybe you should think better what is cheesy and easy to play mister 50% damage reduction no removable, kobs player. :D
Tasty Cheddar Cheese.... :D :D

I still have a frenetic way of playing that usually tear me off the tanks so easily, and in fact, in live server, KoBS was the last class that i decided to raise to 40, but once there....tasty cheese ;) ;)
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Coryphaus
Posts: 2230

Re: new player in need of some help in my class choice

Post#32 » Wed May 06, 2015 1:38 pm

Ototo i really question your opinions on class balance
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Dajciekrwi
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Posts: 715

Re: new player in need of some help in my class choice

Post#33 » Wed May 06, 2015 2:18 pm

Im officialy gratefull to all Players who dont play as Mara like me :))

its sad that for example Inpectorgdgt or Godswill the WH, dont know they im a "OP" and try kill me everytime.

In fact, to be a such"OP" mara in past or now y MUST have skill to switch mutation in middle of battle, watch for your and your oponent buff/debuffs. Monstrosity mutation is "OP" maybe for inexperonced players, because problem is not a mutation but just sad fact that all Order is mostly RDPS, which can be damaged only by aoe from demolition. From this same reason Monstro Mara is one button spammer, but do not think y will be a winner of sc in KB with Monstro.

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Ototo
Posts: 1012

Re: new player in need of some help in my class choice

Post#34 » Thu May 07, 2015 10:25 am

Coryphaus wrote:Ototo i really question your opinions on class balance
Well, i passed sometime reading the patch notes that i missed since i quit game, and i can see some things goings that made the game a full diff thing that my experience.

I left the game between 1.3.6 and 1.4, seems, according to the things i remember.

Magus got a lot of love in the 1.4, probably to encourage ppl to play more variety of classes. In overall, with the other changes, u probably had more variety of classes. TimeToKill had to raise a lot, nearly sure, due to the slight variations here and there to nerf a little attack and boost a little defense. MDPSs got the best of the nerf bat in da face, except taking out the GCD the mutations of maras, that was a plenty bad chice, the class was powerfull itself and now could benefit from 2 mutations in each GCD cicle. In overall the class balance was nerfed from the stone/paper/scissor system to a simple "here u have ur survavility gear".

The full idea of RvR tiers its.... ridiculous, like made in purpose to piss off ppl so they buy, as subscribers, the progression pack to avoid a trial by pain in t3 and t4. Now seriously, if i hadnt quited sooner, it would have been here as soon as i entered t2 for the first time. Its just all bad..........ALL. There is nothing good in the RvR part of the patch more than the increased chances for zone locks in lower tiers, but in t4 it had to be.... im lost in words. Im curious to see what u say that happened, but the cities probably got as much as 4 attacks/day as i have readed somewhr, and thought was a joke, but with this RvR system, its more than likely. If an alliance strong enough to deploy 2 WBs of fully geared players in the lakes choosed to attack, they would have locked the city access in a couple hours..... It just makes no sense to me. The game i played had battles that lasted even for hours in the keep gates. City attack, with a good coordination, could happen, even more than once a day, but was a hard worked victory for ur realm, not a semi-ninja semi-stomped strategy.

As far as i concern, i will refrain myself from saying much more about my pesonal experience cause, man, that was a diff game that the one i liked.

My hope now lays in that this one dont get the worse part of that, but the best of the one i remember, that was unbalanced and with little variety, yeah, but nowhr close to the one u played lately.

My respect to all u that actually survived that patch.
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jonathanmurphy3
Posts: 266

Re: new player in need of some help in my class choice

Post#35 » Thu May 07, 2015 11:53 am

Dajciekrwi wrote:Im officialy gratefull to all Players who dont play as Mara like me :))

its sad that for example Inpectorgdgt or Godswill the WH, dont know they im a "OP" and try kill me everytime.

In fact, to be a such"OP" mara in past or now y MUST have skill to switch mutation in middle of battle, watch for your and your oponent buff/debuffs. Monstrosity mutation is "OP" maybe for inexperonced players, because problem is not a mutation but just sad fact that all Order is mostly RDPS, which can be damaged only by aoe from demolition. From this same reason Monstro Mara is one button spammer, but do not think y will be a winner of sc in KB with Monstro.
Not to be rude or anything, but you don't seem to perform marauder that well from what I've seen o_o
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Sanguish
Magus
R12/RR20

Ungoliante
Witch Elf
R12/RR20

Ancalagorn
Chosen
R12/RR20

Maedhros
White Lion
R12/RR20
Leader of Lupus Deus Est (Destro) - a competitive small-scale PvP Guild

Dajciekrwi
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Posts: 715

Re: new player in need of some help in my class choice

Post#36 » Thu May 07, 2015 1:37 pm

Hehe, what a gentleman are y, Jonathan!.
I never say taht im a best marauder on server , surely.
One thing is knowledge what y need to do, and second make it well :)).
Just play for fun and community , not for scores
Btw my most loved Mutation is ; Drunken-Master -Suicidal -BLoodlust -Choasgift:)

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Coryphaus
Posts: 2230

Re: new player in need of some help in my class choice

Post#37 » Thu May 07, 2015 4:17 pm

Too be fair sanguish it's not right too judge people abilities and skill, gear distribution for all classes is unfair atm so it's not a level playing field and furthermore the wokyness of abilities makes fights come down to more luck than skill on whose abilities hit
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Orcpacolypse
Posts: 533
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Re: new player in need of some help in my class choice

Post#38 » Thu May 07, 2015 10:08 pm

jonathanmurphy3 wrote:
Dajciekrwi wrote:Im officialy gratefull to all Players who dont play as Mara like me :))

its sad that for example Inpectorgdgt or Godswill the WH, dont know they im a "OP" and try kill me everytime.

In fact, to be a such"OP" mara in past or now y MUST have skill to switch mutation in middle of battle, watch for your and your oponent buff/debuffs. Monstrosity mutation is "OP" maybe for inexperonced players, because problem is not a mutation but just sad fact that all Order is mostly RDPS, which can be damaged only by aoe from demolition. From this same reason Monstro Mara is one button spammer, but do not think y will be a winner of sc in KB with Monstro.
Not to be rude or anything, but you don't seem to perform marauder that well from what I've seen o_o
You play all rdps classes, amirite? Nothing wrong with how he plays, known him since live game and I've yet to see him run away from a fight, no matter the odds. Happens to be a good bloke too, never heard him complain or say anything negative about another player once in the entire time I've known him. If only we had more like him...

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storhudas
Posts: 9

Re: new player in need of some help in my class choice

Post#39 » Fri May 08, 2015 2:04 pm

is it viable to go two hander with bg or chosen?

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noisestorm
Posts: 1727

Re: new player in need of some help in my class choice

Post#40 » Fri May 08, 2015 2:06 pm

storhudas wrote:is it viable to go two hander with bg or chosen?
If you ask me, its bullshit. Since youre not supposed to be a DD and lose way too much def with shitty 2handed. And even with a 2hand your Dps sucks balls anyways

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