It sounds like the argument is mSH is good so it should have pounce taken away. Have you seen what a WL or mSW can do after a pounce in smaller scale fights?
I would be fine if all pounces were removed from game, I dont think they need to be, but I would be fine with it. Give WL a morale pounce, give mSW and mSH regular charges. This game wasnt really designed around that type of mobility.
I am not suggesting they change anything, but if you start removing pounces you need to just get rid of them all together. The whole nitpicking which side deserves it and which side doesnt is obnoxious.
That's not the argument. I listed a four point argument in the OP. For one, Squig Leap is too strong on mSH and mSH are just too strong, period.
I don't get why whenever Order has a thing, it becomes "a thing" that now "all sides" must have. No one is making the same argument, for example, for run speed boosts which Destro monopolizes. Nor are there too many arguments for balancing Destro advantages in:
Outgoing heal debuffs
Incoming heal debuffs
Cooldown increasers
Cooldown decreasers
Morale builders
Morale drains
AOE Synergy
Armor debuffs
Interrupts
Detaunts
AP Damage
AOE DPS
Knockdowns
Pulls
Punts
In fact, right now the push seems to be now to take the axe to Order tank Morales. 240 to 3 stats for 30s for KOTBS was nerfed because it's too many stats, but Chosen +5000-7000 incoming healing power was approved as balanced because it's well-received in feedback. In the same post a nerf to the 5s Ironbreaker damage immunity is proposed because immunity is just something people are uncomfortable with apparently ... even though a Chosen getting +5000-7000 incoming heal power is essentially unkillable as long as there are HoTs ticking on him. Basically, whenever Order has "a thing" it's bad, and must be nerfed or given to Destro. Imo, there's a reason why Destro is overpop and that overpopulation reflects on the forums and feedback as well.
So lets argue for Order like some have argued for Destro. Lets come up with a tidy name for something in the game: damage reflection. So Destro here is clearly superior: AOE Baneshield (thankfully it doesn't hit for 1000-1500 anymore), Marauder M4s (Forked Aggression, Lashing Power), 2 Misdirection Classes (Magus + Sorc).
This is what happens: without further elaboration into the effects, DPS, impacts on the game of these abilities, we just simply demand it because "the other side has it and it's not fair." No one seemed to discuss just how exactly Pounce and Wings of Heaven were somehow game changers other than that "they're Order unique and therefore Destro must have it too, but the Destro version will be placed in a way that optimizes class, group and warband synergy."
When Pounce was WL exclusive it gave one Order class the ability to jump on someone, repeatedly, and do burst damage. From what I saw from years of stats, it made no appreciable difference in realm pop, average city/scen wins, etc. Everyone knew that you could just keep running and Pounce would not catch you, and a detaunt (another thing Destro is superior at, but we'll get back to that later) or guard or challenge means that that burst isn't killing you and now the WL has to Pounce right out or die.
That's not true of mSH, who are game-changers no matter where they are, as explained in my OP.