Re: Patch Notes 08/02/2020 - City Sieges
Posted: Sun Feb 09, 2020 9:19 am
I'm too casual for the hours required to play for these sets.
Warhammer Online
https://returnofreckoning.com/forum/
Is it's only purpose,
I might missed something, but since when does Winds of Insanity gives immunities? It surely never did until a few weeks ago since I encountered the last Zealot triggering this ability and I haven't seen something about it in recent patch notes.notre wrote: Sun Feb 09, 2020 10:29 amIs it's only purpose,
knock back the enemies so you can "be safe" WHILE you heal or doing something else.
Not only puts inmunnities now you can interrupt it....so now it's trash.
Dont say BS, completly usless spell now. U have to go really high for it on the mastery tree to have and besides its drains ur AP, its root u in a place, u cant use any other spell while its up, healers cant use it for deffensvie purpose, and if healdebuff would not got nerfed, dps also could not use for offense becuase its a crap, if u cant channel agitation while its up. And now also interuptable.Jeliel80 wrote: Sun Feb 09, 2020 10:44 am WoI changes were long, long overdue... and it's still quite strong, but at least it's counterable now.
RP/Z dps changes, yeah obviously I don't like those at all and I'm against those; it was a powerful addition to organized WBs, so the 5 guys that run them in the server aren't happy.![]()
Good they finally changed it. It was ridiculous.Wam wrote: Sat Feb 08, 2020 6:55 pmReturnOfReckoning wrote: Sat Feb 08, 2020 6:05 pm
[Abilities]
- Fixed an issue in where deflect oil did not work.
- Wind of Insanity can now be interrupted by pure interrupts. (Taunt, etc)
- Rune of Nullification and Changer's Touch will now only trigger off of single target abilities.
[Crafting]
And you will be remembered ZDPS... it's been fun (lortie, ego, port) good luck in your retirement home![]()
what do you mean its gives immunity? do it apply whit the first punt or just whit the last? in that case seems devs made zealots have 2 punts. jsut for the 2nd u have to go 14 points in mastery. XDnotre wrote: Sun Feb 09, 2020 10:29 amIs it's only purpose,
knock back the enemies so you can "be safe" WHILE you heal or doing something else.
Not only puts inmunnities now you can interrupt it....so now it's trash.
Just broke more an already broken class, wich is dps is absolutely a joke, "just" because "Zealot has stagger and a morale 1 armor debuff" the only two arguments Order has and says about zealot...
Another change no one ask for while there is a really unbalanced classes...
winds previously its counterplay was limited but still there... nuke and punt and yes it was strong, now it is pretty useless so one less thing for order to worry about. On order would just give zdps extra attention and wasn't much of a issue, just a slight speed bump as there aint that many good ones or well supported.Jeliel80 wrote: Sun Feb 09, 2020 10:44 am WoI changes were long, long overdue... and it's still quite strong, but at least it's counterable now.
RP/Z dps changes, yeah obviously I don't like those at all and I'm against those; it was a powerful addition to organized WBs, so the 5 guys that run them in the server aren't happy.![]()
zgolec wrote: Sun Feb 09, 2020 11:03 amGood they finally changed it. It was ridiculous.Wam wrote: Sat Feb 08, 2020 6:55 pmReturnOfReckoning wrote: Sat Feb 08, 2020 6:05 pm
[Abilities]
- Fixed an issue in where deflect oil did not work.
- Wind of Insanity can now be interrupted by pure interrupts. (Taunt, etc)
- Rune of Nullification and Changer's Touch will now only trigger off of single target abilities.
[Crafting]
And you will be remembered ZDPS... it's been fun (lortie, ego, port) good luck in your retirement home![]()
Funny how you people wanted nerf of SM cc immunity skill [and it was made like 2 weeks after implementing that ability] yet you are completely fine with uninterruptable no immunity giving skill that completely fked up sieges and fights in narrow terrain. gg