Re: How is development progressing?
Posted: Tue Apr 28, 2015 4:47 pm
d'aaaaaw Congratz! May she be healthy and happy!nalgol wrote: my little daughter just got born 3 days ago
Warhammer Online
https://returnofreckoning.com/forum/
d'aaaaaw Congratz! May she be healthy and happy!nalgol wrote: my little daughter just got born 3 days ago
I totally agree with you Nalgol you are spot on. As much as alot of repliers say and think, any game that has easy mode or welfared gear too readily have caused massive declines or even the deaths of their game. Item progression is a excellent way to help motivate players. I have over 15 yrs experience in MMO's and one of the best progression experiences (excluding the punishing level grind) has been Everquest. Everquest has held gamers for over a decade not due to just item progression but actual diverse and widespread itemization. I think a big thing that hurts this game is the restriction of weapons by class/race. Although some restriction is good, having heavy limitation on gear stagnates diversity and creates cookie cutter builds more easily restricting ingenuity and flexibility.nalgol wrote:
thx for all the kind wishesguess this will be my epic quest to turn her into my personal healer might take some years though ^^
on boe bop i think its an important feature that helps the longelivity sure we could place vendors there where you could buy everything but you would get bored in no time i seen this on swgemu with the blue frogs on the server everyone got max gear in a matter of seconds did some pvp and well logged off you need gear progression and something to strive for to make your toon better or it doesn't work thats what keeps players online and the server alive
i know the lootsystem is shitty right now but rewriting that takes alot of time
I know this thread is a tad old but I'll chime in anyway.nalgol wrote:
let them hold those items if they wish gold wipe will most certainly only happen with bop boe active afterwards
my dev time is a bit low atm my little daughter just got born 3 days ago
Antipatra wrote:I started playing a few days ago and it's really empty and boring, though I understand there is a lot of work that still needs to be done. In my opinion, I think the first thing the team should be doing is polishing Tier 1 as much as possible, fixing quests, classes and setting a level cap to let people experience a finished Tier without any risk of leveling out, then add in Tiers like "mini-expansions" when they're completed and ready to roll out. The game would probably be a lot more active with less "niche" players (ie. people that really want to play an unfinished product) if there was some actual substance here. At its' current stage, this game is only going to attract the most hardcore fans.
Just a thought.