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AoE damage

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roadkillrobin
Posts: 2773

Re: AoE damage

Post#31 » Tue Jul 23, 2019 8:08 am

Tesq wrote: Tue Jul 23, 2019 6:59 am Ppl idk how you can say kobs/ch debuff are so good. They debuff half what they buff. Unless you have a full single res aoe debuff from magus/engi the dmg potential of sorc/bw go down drastically if enemy is geared to counter basically just the highest dps class in game....

Be able to debuff 150 res more or less make all the diff
You end up having all Res debuffed at the same vallue as the Auras give by stuff like Glean Magic and WAAAGH, Thats why it's worth boosting your res with gear as it stacks with those Auras. Armor getting debuffed in ORVR only really happens when people get singled out. And if you start to single out people of a warband you gonna get the kill but lose the battle. Lethal AoE combat needs to be faught with better lethal AoE combat.
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Tesq
Posts: 5713

Re: AoE damage

Post#32 » Tue Jul 23, 2019 8:16 am

roadkillrobin wrote: Tue Jul 23, 2019 8:08 am
Tesq wrote: Tue Jul 23, 2019 6:59 am Ppl idk how you can say kobs/ch debuff are so good. They debuff half what they buff. Unless you have a full single res aoe debuff from magus/engi the dmg potential of sorc/bw go down drastically if enemy is geared to counter basically just the highest dps class in game....

Be able to debuff 150 res more or less make all the diff
You end up having all Res debuffed at the same vallue as the Auras give by stuff like Glean Magic and WAAAGH, Thats why it's worth boosting your res with gear as it stacks with those Auras. Armor getting debuffed in ORVR only really happens when people get singled out. And if you start to single out people of a warband you gonna get the kill but lose the battle. Lethal AoE combat needs to be faught with better lethal AoE combat.
exatly...
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WExWH
Posts: 91

Re: AoE damage

Post#33 » Tue Jul 23, 2019 11:23 am

both side have acces to a 1k6+ AoE armor debuff,

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roadkillrobin
Posts: 2773

Re: AoE damage

Post#34 » Tue Jul 23, 2019 12:44 pm

WExWH wrote: Tue Jul 23, 2019 11:23 am both side have acces to a 1k6+ AoE armor debuff,
1600? How? Zealot have a 900ish tactic on a dps skill and
I belive RP does as well. Problem is that they are painfully punishing to use unless you run a dps spec. 1600 AoE sounds like a Morale and that can't be used on a consistant basis. Would always be better to use a DPS morale over that in any situation.
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Panodil
Posts: 337

Re: AoE damage

Post#35 » Tue Jul 23, 2019 1:02 pm

If you playing rvr wb without a dps zealot in the wb you doing it wrong, they bring corp debuff as well that used to stack with waaagh to give 700 corp debuff. Ofc pugs be pugs
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peterthepan3
Posts: 6509

Re: AoE damage

Post#36 » Tue Jul 23, 2019 1:03 pm

RP/Zeal armor debuffs pretty normal in melee 6-man setups; you just need good gear, good positioning & a brain to know when to use it at the opportune moment.
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roadkillrobin
Posts: 2773

Re: AoE damage

Post#37 » Tue Jul 23, 2019 1:18 pm

Panodil wrote: Tue Jul 23, 2019 1:02 pm If you playing rvr wb without a dps zealot in the wb you doing it wrong, they bring corp debuff as well that used to stack with waaagh to give 700 corp debuff. Ofc pugs be pugs
You only need the dps Zealot if you got bad dmg setup.
All the time we tried with dps zealot we had neglecteble worse outcome then just another Sorc or Choppa in the warband. It sounds good on paper to have a Armor and Heal debuff, but truth be told, it had almost no impact. In fact, it took maybe 1 sec longer to whipe a group with it over another burst dps class.
A stagger on the healers and the healdebuff is rather pointless. Bring a majority of Sorcs and the Armor debuff is rather meh.

I think it's cool that you can turn the Zealot into a pseudo efficiant AoE dps in warbands and all, but it's not part of the most optimal group comp. If you got a turn out if alot of Choppas and Mara's then it's okeyish. But more sorcs is better.

Since when does WAAAGH and the tactic stack? It didn't in the past atleast. The debuff doesn't come from the tactic itself. It changes till skill to do more things, so it shouldn't stack acording to the stacking rules.
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WExWH
Posts: 91

Re: AoE damage

Post#38 » Tue Jul 23, 2019 1:29 pm

staking rules, tactic+ability+moral so don't see any problem here if sorc/bw are the best why bothers with others class? stick with 8 sorc

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roadkillrobin
Posts: 2773

Re: AoE damage

Post#39 » Tue Jul 23, 2019 2:30 pm

WExWH wrote: Tue Jul 23, 2019 1:29 pm staking rules, tactic+ability+moral so don't see any problem here if sorc/bw are the best why bothers with others class? stick with 8 sorc
The debuff doesn't use the tactic as the source of the debuff but rather change the skill so the skill does the debuff. So it doesn't stack. You need the tactic debuff/buff icon for skills and tactics to stack. Armor buffs being a general exception to this rule.

"Demon Spittle grows ever more corrosive and now causes enemies to take a 618 unique penalty to Armor and a 236 unique penalty to corporeal resistance"

For this tactic to be able to stack it's needs to be Sweeping Disgorgement doing the debuff and not Demon Spittle. This could however been changed since I tested it.
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Tesq
Posts: 5713

Re: AoE damage

Post#40 » Tue Jul 23, 2019 2:41 pm

what road said , the source of the effect generation is essential for the stacking tough war hasn't really been consistent with these kind of things, such even hidden skill effects,

1-because it's born a bit like this
2-due diff dev visions.
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