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Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 3:41 pm
by Grunbag
« Anytime you are healed , your Pet will become healed for 25% of the value as long as it is within 30 feet of you. » is something we could / should implement for all pet career as passive buff

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 4:16 pm
by Tesq
Grunbag wrote: Wed Jun 05, 2019 3:41 pm « Anytime you are healed , your Pet will become healed for 25% of the value as long as it is within 30 feet of you. » is something we could / should implement for all pet career as passive buff
25% heal and take 100% aoe dmg?

Pointless in seriuous matter

Do:
Take 25/50% group heals
Take 25/50% aoe dmg
Take 100% st heal
Take 100% st dmg

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 4:24 pm
by Grunbag
Actually they don’t take 100 Aoe damage

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 4:45 pm
by Osred
Grunbag wrote: Wed Jun 05, 2019 4:24 pm Actually they don’t take 100 Aoe damage
Whats actually happening for them to be 2-3 shotted by AoE? This was not the case before.

It was working just fine after Az' changes but it seems Torque unfairly removed the aoe resistance with no justification given.

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 4:47 pm
by mubbl
oh okay, was fixed already? cause it is still marked as open on bugtracker

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 4:48 pm
by Grunbag
Afaik it takes only a % of aoe damage , but maybe it has been reverted

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 4:50 pm
by Osred
Grunbag wrote: Wed Jun 05, 2019 4:48 pm Afaik it takes only a % of aoe damage , but maybe it has been reverted
Yeah this seems to have been reverted by Toque with no reason given back in January and is an open bug brought up a few posts down my OP. It hasnt been addressed yet.

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 7:56 pm
by Gangan
Grunbag wrote: Wed Jun 05, 2019 3:41 pm « Anytime you are healed , your Pet will become healed for 25% of the value as long as it is within 30 feet of you. » is something we could / should implement for all pet career as passive buff
Might be a good idea to start with. The values could be adjusted after some testing. Pls give it a try :)👍

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 8:19 pm
by kirraha
well any kind of inc heal on the pets is better than nothing. I keep saying it, sorry for repeating myself. But the magus and engi are very useless in wb as a dps class as it is now when the pet dies so fast. I even used the wounds tactic on it, but didnt do anything.

I just wanted the class to viable again. Oke I dont demand rifts from third floor at least lol ;)

Re: Turret/Demon Pet Health in RvR

Posted: Wed Jun 05, 2019 8:43 pm
by Tesq
just follow this criterias and everything will be good

-allocate the same % of possible of reciving heal and dmg
-make st dmg/heal recived more than aoe dmg/gheal ones
-gheal/aoe dmg value must be max 50%