Ysaran wrote: Fri May 31, 2019 5:30 am
@wpc56 the "pull part" of GTDC is undefendable while the "damage part" can by parryed/blocked.
viewtopic.php?f=15&t=31598&hilit=Choppa ... e&start=20
Grunbag already explained (from page 3) that the pull being undefendable was a problem even back on Live.
As said by many before me this is a non-problem since there are way to counter it by punting yourself, punting the Choppa or taunting him.
Please stop presenting false evidence, doing so derive of any creditability you may have.
Here is
EXACTLY what Grunbag provided one page back
"Pull is like a punt for immunity so your M2 does nothing against that"
He said
NOTHING about pull being undefendable, your statement is completely false.
Also, the goal of this private server is to improve upon the original live game, just because a mechanic was broken in live doesn't mean it should not be fixed.
Again I want state my issue with pull mechanism as a whole in bullet point form without talking about broader class balance.
- All "other" non-morale form of crowd control have a defensive check before the effect landing on a character (physical/magic/dodge check)
- Pull is a form of crowd control but it does not have the same defensive check - meaning we have a single form of CC that is completely undefensiveable, a character cannot gear against it
- My recommendation is the make crowd control consistent so that each form of CC can be geared against, thereby providing more skill based counter play
ie. if a non-tank sees a melee pull incoming, if they have m1 (100%parry/dodge), they can use it against the pull. Where as today, there's is NOTHING a non-tank can do. No counter play