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SH AA damage not insrease from tactics. (Part 1)

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peterthepan3
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#31 » Fri Apr 05, 2019 5:29 pm

xanderous wrote: Fri Apr 05, 2019 5:03 pm
Run away is completely useless now
This is comedy gold. Also: if Stickzy is who I think he is, then I'm inclined to believe him over 99% of posters when discussing Melee SH.

@Nyky

Expecting a Melee SH to deal WL/MSW levels of ST burst, while having access to amazing AoE utility, better AoE dps than either of the other two, and the potential to **** up backlines better than any other class (pounce, AoE KB, AoE CD increaser, etc) = lol. You seem to forget that the Melee SH's potency within a WB/RvR completely dwarfs that of either the WL or the Melee SW.

That's some expert logic there.
Last edited by peterthepan3 on Fri Apr 05, 2019 5:34 pm, edited 1 time in total.
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roadkillrobin
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#32 » Fri Apr 05, 2019 5:34 pm

Does any SH use run away tactic? I never found room to slot it on SH ever. Possibly if you solo roam maybe.
Everytime it's brought up I just feel it's being used as means to shut down a ballance conversation regarding skills like pounce or ranged kd's etz. I only ever used it on Shaman.
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xanderous
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#33 » Fri Apr 05, 2019 7:36 pm

bloodi wrote: Fri Apr 05, 2019 5:15 pm
xanderous wrote: Fri Apr 05, 2019 5:03 pmRun away is completely useless now FYI, you can't outrun a pull, ranged root and ranged knockdown, not to mention that an DPS AM can just do their rotation on you, put the keetle on, drink tea, look at some porn and notice the renown tick pop.
This may take the cake for "stupid take of the week"

And we are on the week where a guy was arguing that 2h had more ways to avoid guard damage than people running SnB.

My favorite part is probably the "now", as if pulls, ranged roots and rkds didnt exist till a week ago.

Your about 11 on the triggered scale, which SH hurt you so bad :shock:

peterthepan3 wrote: Fri Apr 05, 2019 5:29 pm This is comedy gold. Also: if Stickzy is who I think he is, then I'm inclined to believe him over 99% of posters when discussing Melee SH.
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As it clearly states in order for it to proc you have to be be physically hit, so a WL can pounce em, pull em or range root snare em way before "run away" can ever proc and it its only 25% it ain't a sure thing, i had hoped for better foresight from the supposed "balance moderator"
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Nekkma
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#34 » Fri Apr 05, 2019 7:58 pm

Run away was great on live and is arguably even better on this server because: nerfed pounce, nerfed rkd, no odjira or sandstorm crystal. Wl could pounce, pull and root on live servers as well. Yes, WL is somewhat of a counterclass for gobbos but there are plenty of other classes that lacks wl mobility (run away is still useful against WLs).
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DanielWinner
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#35 » Fri Apr 05, 2019 8:01 pm

xanderous wrote: Fri Apr 05, 2019 7:36 pm
peterthepan3 wrote: Fri Apr 05, 2019 5:29 pm This is comedy gold. Also: if Stickzy is who I think he is, then I'm inclined to believe him over 99% of posters when discussing Melee SH.
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As it clearly states in order for it to proc you have to be be physically hit, so a WL can pounce em, pull em or range root snare em way before "run away" can ever proc and it its only 25% it ain't a sure thing, i had hoped for better foresight from the supposed "balance moderator"
If you were at the first 6v6 tournament, you'd see that Run away and Focused Mind indeed can save shaman from WL pounce, root and even SW's pounce at the same time. But yeah, we'd better theorycraft and base our arguments on our everyday pug life. How I could hope for a better foresight from an average player.
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Penril
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#36 » Fri Apr 05, 2019 8:07 pm

DanielWinner wrote: Fri Apr 05, 2019 8:01 pm SW's pounce

SW has a Pounce??? :lol:

Omg, what have you guys done...

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vanbuinen77
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#37 » Fri Apr 05, 2019 8:11 pm

SH is fine they dont need more AA damage.

Also WL deal way more st dmg then a sh will ever dream of lol.
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xanderous
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#38 » Fri Apr 05, 2019 8:35 pm

DanielWinner wrote: Fri Apr 05, 2019 8:01 pm
xanderous wrote: Fri Apr 05, 2019 7:36 pm
peterthepan3 wrote: Fri Apr 05, 2019 5:29 pm This is comedy gold. Also: if Stickzy is who I think he is, then I'm inclined to believe him over 99% of posters when discussing Melee SH.
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As it clearly states in order for it to proc you have to be be physically hit, so a WL can pounce em, pull em or range root snare em way before "run away" can ever proc and it its only 25% it ain't a sure thing, i had hoped for better foresight from the supposed "balance moderator"
If you were at the first 6v6 tournament, you'd see that Run away and Focused Mind indeed can save shaman from WL pounce, root and even SW's pounce at the same time. But yeah, we'd better theorycraft and base our arguments on our everyday pug life. How I could hope for a better foresight from an average player.

Ah the ever present 6v6 argument, i guess its ok for one class to have all the tools whilst every other has to depend on a perfect set up. Yeah sure focused mending and run away is good, if all the stars align and you have enough support.

Lets be real here for a moment please, WL has access to full single target burst that is on insane level, a cc break for him and the pet, perma cc snare from pet one that is tanky enough to be able to handle several players dps'ing it, aoe detaunt, a pet healing ability.

But wait there's more.......

pulls, 65ft ranged champions challenge, which allows free movements for guaranteeing side and back attacks without any resistance, charge for both him and the pet thats not a channelling ability that can be interrupted, which can be used to engage and also disengage. MSH has none of these but certain individuals lose their mind at the thought of SH having simply a little more single target burst, the hypocrisy levels , over 9000.

You don't even have to add anything just tweak the TA tactic to not nerf ranged ranged damage allowing players to make hybrid specs, shake things up a bit.

But its ok just slot that run away, problem solved.....
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peterthepan3
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#39 » Fri Apr 05, 2019 9:05 pm

xanderous wrote: Fri Apr 05, 2019 7:36 pm
As it clearly states in order for it to proc you have to be be physically hit, so a WL can pounce em, pull em or range root snare em way before "run away" can ever proc and it its only 25% it ain't a sure thing, i had hoped for better foresight from the supposed "balance moderator"
If a WL pounces you, or pulls you, you simply use the CC you have at your disposal (disarms, KBs, snares) to alleviate this; it is your prerogative if you choose not to play the class to its fullest. Also, during this time it is very likely that Run Away! will have proc'd at least once. If you still end up dying against a good WL, that is still: a) fine, because it isn't a 1v1 game, and WL is designed to counter kiter RDPS; b) not taking anything away from the tactic being incredibly powerful (which it categorically is).

Having to be hit does not negate from the tactic being insanely good when it does proc, and it is also worth mentioning that it can proc in rapid succession, with very high uptime (25% isn't an issue when you factor in incoming AA damage & ability damage). Bring a healer and tank to the mix (SH makes for an excellent 3-man DPS), and you'll be able to elude and permakite 99% of your opponents.

PS. Snide jabs from you of all people won't keep me up at night. Your arguments all tend to revolve around engaging with White Lions as a solo SH, so perhaps it is you who ought to broaden your horizons a bit.
PPS. If it takes multiple DPS an extended period of time to kill a sole WL pet, then the problem is not with the pet.
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xanderous
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Re: SH AA damage not insrease from tactics. (Part 1)

Post#40 » Fri Apr 05, 2019 9:49 pm

peterthepan3 wrote: Fri Apr 05, 2019 9:05 pm
xanderous wrote: Fri Apr 05, 2019 7:36 pm
As it clearly states in order for it to proc you have to be be physically hit, so a WL can pounce em, pull em or range root snare em way before "run away" can ever proc and it its only 25% it ain't a sure thing, i had hoped for better foresight from the supposed "balance moderator"
If a WL pounces you, or pulls you, you simply use the CC you have at your disposal (disarms, KBs, snares) to alleviate this; it is your prerogative if you choose not to play the class to its fullest. Also, during this time it is very likely that Run Away! will have proc'd at least once. If you still end up dying against a good WL, that is still: a) fine, because it isn't a 1v1 game, and WL is designed to counter kiter RDPS; b) not taking anything away from the tactic being incredibly powerful (which it categorically is).

Having to be hit does not negate from the tactic being insanely good when it does proc, and it is also worth mentioning that it can proc in rapid succession, with very high uptime (25% isn't an issue when you factor in incoming AA damage & ability damage). Bring a healer and tank to the mix (SH makes for an excellent 3-man DPS), and you'll be able to elude and permakite 99% of your opponents.

PS. Snide jabs from you of all people won't keep me up at night.
PPS. If it takes multiple DPS an extended period of time to kill a sole WL pet, then the problem is not with the pet.
So your answer is to simply use sticky squigs when being pulled, yep sure, this is pretty standard, problem is soon after that WL can pounce you, knockdown, dead. so the SH should rely on snares then, ok WL pops Frenzy, ignores all snares, PET catches you, perma snares SH, WL can either again, pounce or charge himself, lets not even bother to address 50% movement speed pet tactic, either way he is going to catch him.So i use disable pre-emptively, he pounces BUT can't stun lock me for 4 secounds all whilst his pet is eating your face, which is an issue because they alone do enough damage on their own.

Yes "run away" procs often but it still requires to be hit in the first place, and even if you have it active, but it does not refute what i originally pointed out, it won't stop a pull or or pounce into chain stun lock to death.

Trying to imply that people don't understand basics of a class just paints a picture of how feedback is processed around here.
P.S. well i would not presume upon the king of all snide comments to
PPS. Every 6 man i have seen btw has had to dedicate a certain amount of time to kill the pet, i was not saying its a large amount but when compared to he SH pet its frickin lifetime buddy.
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