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Re: Pet Survivability
Posted: Wed Jan 30, 2019 8:48 pm
by Seams
Yeah that last remark by torque has me somewhat concerned.

Re: Pet Survivability
Posted: Mon Mar 18, 2019 9:45 pm
by Vaul
https://github.com/WarEmu/WarBugs/issues/13186
Assuming this is still a thing? Is it an acknowledged issue?
Re: Pet Survivability
Posted: Mon Mar 18, 2019 9:56 pm
by Panodil
There is no 90% aoe damage debuff to magus/engi turrets. Think its only for WL and SH.
Turrets die instantly in orvr fights. We stopped using them in WB when this cant be healed from groupheal patch, rift is not worth the damage loss and with Infernal wave behing like 86ft (20ft longer than rift) there is no need to rift as Destro.
Re: Pet Survivability
Posted: Mon Mar 18, 2019 11:34 pm
by Kahbooz
It is basically a whole classes' mechanic that is left in shambles in the most important aspect of the game (oRVR).
Re: Pet Survivability
Posted: Tue Mar 19, 2019 3:06 pm
by Vaul
This is a real shame.
Re: Pet Survivability
Posted: Tue Mar 19, 2019 3:19 pm
by Glorian
In anything RvR related it is impossible to keep the Turret/Pet alive.
In a keep defense you can build the pet behind you and out of line of sight from the enemy. Reducing it to damage buff only and not its abilities.
In a keep offence your gunturret/pink deamon dies every 3 seconds to Aoe Cannons.
In any Funnel or Counterfunnel situation it is pretty much the same.
The initial reason it was implemented was to stop Cats jumping on the walls and killing oil and cannons and players and bathing in group heal. Well this can be done partially still. If a cat is on oil you can target the pet and heal him directly while it munches on the oil with close combat attacks.
Re: Pet Survivability
Posted: Tue Mar 19, 2019 3:34 pm
by Vaul
Aye, I've felt the pain. It's a legitimate bug/issue though I'm assuming. Which therefore should get addressed in due course, right?