No AOE cap = premade WBs can utilise morales/synergise abilities to kill as many people as possible (and possibly have a slim chance of surviving - allowing for some pretty memorable and epic fights, I'd dare say). Would possibly serve as a bone for the organised WBs, could help with zerg management/'taming'...maybe?
That's what I deduced anyway.
So. we have 400% aao so
1 tank vs 4 tanks who will win?
1 dps vs 4 dps who will win?
1 healer vs 4 healers who will win?
I don't think you understand what I wrote/what removal of AoE cap would entail and possibly enable.
So 300 Spartans have epic fight vs 10000 Pers but they lose. But U want to 300 Spartans win with 10000 Persians ?
Re: About Reduce AOE Damage RvR Broken
Posted: Fri Jan 18, 2019 5:51 pm
by roadkillrobin
If you suprise assault 2-3 warbands with 1 warband with the current AoE cap you never ever gonna get more then 9 kills and the defender can retaliate attack with 39-61 players. If the cap is limitless you can extend those kills to the AoE range and actually have a chance to even out the numbers of the retaliation to more mangeble numbers.
So. we have 400% aao so
1 tank vs 4 tanks who will win?
1 dps vs 4 dps who will win?
1 healer vs 4 healers who will win?
I don't think you understand what I wrote/what removal of AoE cap would entail and possibly enable.
So 300 Spartans have epic fight vs 10000 Pers but they lose. But U want to 300 Spartans win with 10000 Persians ?
In 99% of situations Persians will win, but it would be nice if Spartans had tools to possibly withstand with small margin of chance. As has been said, aoe cap removal benefits Persians as well.
removing the AOE cap would be a step in the right direction, will it help the zerg side ? sure, but it would also help the underdog side as well.
Rly. How
No AOE cap = premade WBs can utilise morales/synergise abilities to kill as many people as possible (and possibly have a slim chance of surviving - allowing for some pretty memorable and epic fights, I'd dare say). Would possibly serve as a bone for the organised WBs, could help with zerg management/'taming'...maybe?
That's what I deduced anyway.
Yep you're correct. Will never happen though, asked for it years ago.
I don't think you understand what I wrote/what removal of AoE cap would entail and possibly enable.
So 300 Spartans have epic fight vs 10000 Pers but they lose. But U want to 300 Spartans win with 10000 Persians ?
In 99% of situations Persians will win, but it would be nice if Spartans had tools to possibly withstand with small margin of chance. As has been said, aoe cap removal benefits Persians as well.
If Spartans win in this 1% this will be EPIC BALACE OF GAME.
Re: About Reduce AOE Damage RvR Broken
Posted: Fri Jan 18, 2019 6:01 pm
by GodlessCrom
So zerg should always win? Epic balance indeed.
Re: About Reduce AOE Damage RvR Broken
Posted: Fri Jan 18, 2019 6:05 pm
by Zanilos
GodlessCrom wrote: Fri Jan 18, 2019 6:01 pm
So zerg should always win? Epic balance indeed.
The zerg always wins if you can only 9 people at a time. yes. If you can morale bomb the zerg it dies.
Re: About Reduce AOE Damage RvR Broken
Posted: Fri Jan 18, 2019 6:09 pm
by GodlessCrom
I know. I was responding to the guy above talking about how it would suck if even 1% of the time the smaller group of better players won.
Re: About Reduce AOE Damage RvR Broken
Posted: Fri Jan 18, 2019 6:11 pm
by Zanilos
GodlessCrom wrote: Fri Jan 18, 2019 6:09 pm
I know. I was responding to the guy above talking about how it would suck if even 1% of the time the smaller group of better players won.
Ahhhh I see, sorry pal.
Re: About Reduce AOE Damage RvR Broken
Posted: Fri Jan 18, 2019 6:25 pm
by wachlarz
GodlessCrom wrote: Fri Jan 18, 2019 6:01 pm
So zerg should always win? Epic balance indeed.