*Not sure on WL tbh, but no one used it anyways...

Sulorie wrote:noisestorm wrote:Imo the Tank AoE stagger should still be 9 Seconds. And thats coming from me who probably never will play a Chosen or Kotbs in groups
And sulorie, you just showed the standardised cc-durations, but are my immunity timers all valid?
I would anyways like to see them like i posted though kek
Don't you think that an AoE CC skill should be weaker than single target CC?
The immunity timers for stagger and all movement CC are 30 sec.
Just watched a video where 3sec KD gave 40sec immunity, while 4sec gave 50sec immunity. Class was BG.
Funny note, 5sec KD gives 50sec as well. BG might be special.
9sec root gives 30sec immunity.
https://youtu.be/1w2vlcSEsUQ
Having no time to look for more videos but we should do more research on the topic.
The immunity values of Tesq are mostly incorrect.
I have my doubts about this sequence, might be just a visual thing.Tesq wrote: Timer's aren't the only things i wrote, look at sequence for immunity priority, maybe you wanna tell there are 2 errors/ thing to discuss ( root/KD) more than all i wrote are inccorrect..
As i wrote, it's just in my memory that in the latest version the mDPS KD was altered from 3 to 2 sec. and the tank KD was 3 sec., but maybe i'm totally wrong. Maybe we even don't have to discuss this, as this information is probably in the packets that have been traced from the original server.Tesq wrote:nerfed? melee KD it was always 2second, it was boost for no reason to 3 sec so = to tank KD on 1.4.x patch, i never heard it was fixed, if they done they made it right
No. I never wrote something about special immunities for staggers, just about the duration of the stagger abilities.Tesq wrote:
(btw luth ARE YOU CRAZY you wanna give us 9 sec stag with 6 sec immunities W_W i love you <3)
Luth wrote:I would rather see 5-6 sec on aoe staggers and all single target staggers raised to 9 sec. So the aoe staggers become worthwhile to skill for, but are not so overpowered.noisestorm wrote:I anyways hope that our Stagger here will have the full 9 seconds though !
as you said you can have both that's way there are 2 bracket of cc cos being KD dont prevent you to being pulled, that's the difference from cc to soft cc , the only things that give immunity to all it's root.Sulorie wrote:I have my doubts about this sequence, might be just a visual thing.Tesq wrote: Timer's aren't the only things i wrote, look at sequence for immunity priority, maybe you wanna tell there are 2 errors/ thing to discuss ( root/KD) more than all i wrote are inccorrect..
There are 2 types of CC and immunity timers. They never made separations between hard and soft CC.
You can have one of both at every give time.
I think we already know what CC belongs to which group. We have different info about the immunity timers and should spent time on Youtube to get some evidence.
Well Knockdown actually also hinders your movement as well as blocks all skill :pSulorie wrote: Stagger is the old stun effect and has a special role, because, while being a disarm cc, it stops movement.
that is how it was pretty much at 'earlier' stagesBozzax wrote:I'd like it as it was thanks
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