Well, all healer CC is based on intel or str and only reliably works on damage builds, because their intel or str is too low in heal spec. Only RP/ZE can mitigate this issue by using their mechanic toggle.peterthepan3 wrote: ↑Fri Nov 30, 2018 7:19 pm
As a form of CC, it is nonsensical to be subjected to such RNG/varying results. Whether or not this means increasing the CD or whatever is open to debate, but as a form of CC, it is imperative that we ensure that both TE and Fetch function as per their design.
Unsure about the magical casters suffering huge levels of disrupt atm, given recent revert back to previous evasion formula. Seems relatively easy to land 90% of a rotation. If this isn't the case (I haven't touched my Magus in a while, but do play regularly with my bro's BW/Sorc who hasn't complained about such disrupt issues), please provide proof of it and it will be investigated further.
Not only mara pull on intel was subpar. The difference is, all healer CC is less annoying than being pulled into a meatgrinder.
Might be worth to add a similar 0,5 stat conversion to healer CC, when having low intel or str.