Zxul wrote: Wed Nov 14, 2018 5:43 pm
Speaking from experience of leading wbs, and leading destro side to victory while having lower numbers.
People here assume that zerging with higher number in War is the actual fight. It isn't- since there is no permadeath or any similar permanent/long remowal from fight option here, victory here is breaking the other side's moral till they xrealm. The empty keeps zerging afterwords isn't the actual fight- its opening the loot chests after you already won.
So the complain about zerging isn't really a complain about balance- its a complain about the other side using the deserved benefits, after you lost the fight.
And again speaking from personal experience, winning vs superior numbers is very duable- you start with leading pug wb to take BOs, without staying at them for long enough for ther side's zerg to arrive, and make sure to keep the wb together even if you do get zerged. Keep the kill/death ratio in your favor, and make sure the other side can't take the keep, and your side will start to build up. Keep it for long enough, and eventually the other side will break and xrealm, which is the point where you actually won the fight.
This guy gets it... you have two ways to improve if you are vastly outnumbered, get better, more organised (use tactics suited to being outnumbered)... or the other option get bigger and recruit more to your group and grow... Recruiting more is the easy and fastest option but cheapest return long run.
Not everyone is equal (doesnt even have to touch on balance but) Renown, gear, synergy... experience, skill level and commitment all vary drastically from player to player and group to group... you might have equal numbers in the lakes, but you could have people afk alot and that is useless waste of realm manpower, you could have people running non ideal setups and classes that is their choice but again its useless if you come up against something stronger prepared on opposite side.
I am jealous of AAO because that provides the best fights! the most action/enemies... picking over scraps or winning fights by default numbers is no challenge and not so much fun when your enemy is outnumbered. People should spend the energy they put into whining into organising themselves to be honest... it doesn't matter if you lose zone, a battle or war... as its eternal, its about the fights and having fun who cares if you die.
I have also locked a couple zones with AAO, its not easy, been zerged hard but never gave up and whined... just fought to the last over and over until enemy eventually breaks
Besides lag glitching rams/lords and cast times of abilities in big fights... the biggest problem is the players themselves giving up easy and refusing to get organised and take the path of least resistance either give up, get more, or join enemy... not improve themselves forming tight knit groups and learn from mistakes and try different things. That is each players personal choice though. The game would be better off with more guild warbands or alliance warbands atleast on both sides.