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Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 1:05 pm
by Azarael
Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 1:12 pm
by Tarantoga
Tesq wrote: Sat Aug 04, 2018 12:26 pm I know first impression = hate, but disrupt problem was on only healers, extend the bypass to all DD will have conseguences...

The rest is.pretty.nice tought.
100% agree

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 1:24 pm
by Renork
Azarael wrote: Sat Aug 04, 2018 1:05 pm Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.
Yes please.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 1:42 pm
by Arbich
Azarael wrote: Sat Aug 04, 2018 1:05 pm Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.
Possible to have saupreusses proposal for single target detaunts and yours for AoE detaunts?

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 1:43 pm
by dshdf
Tesq wrote: Sat Aug 04, 2018 12:26 pm I know first impression = hate, but disrupt problem was on only healers, extend the bypass to all DD will have conseguences...

The rest is.pretty.nice tought.
thats for sure, yet meta was too way defensive, but changes just removing defensive % stats from the game. Pretty sure rr striketrough should be limited to casters, or at least be more expensive for classes who already got striketrough tactics. 30+ dodge striketrough is a joke

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 1:55 pm
by Azarael
Arbich wrote: Sat Aug 04, 2018 1:42 pm
Azarael wrote: Sat Aug 04, 2018 1:05 pm Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.
Possible to have saupreusses proposal for single target detaunts and yours for AoE detaunts?
No, because of issues previously pointed out. Some DoTs provide secondary effects.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 2:04 pm
by Arbich
hm... well ok. I must test it anyway. Just by reading it sounds like that as BW casting ignite, slow boil, boiling blood, detaunt, skip part of the rotation, nova immediately before slow boil (or boiling blood) hits, means full damage from dots.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 2:25 pm
by Tesq
dshdf wrote: Sat Aug 04, 2018 1:43 pm
Tesq wrote: Sat Aug 04, 2018 12:26 pm I know first impression = hate, but disrupt problem was on only healers, extend the bypass to all DD will have conseguences...

The rest is.pretty.nice tought.
thats for sure, yet meta was too way defensive, but changes just removing defensive % stats from the game. Pretty sure rr striketrough should be limited to casters, or at least be more expensive for classes who already got striketrough tactics. 30+ dodge striketrough is a joke
Yes especually since the only dodge buff in game. Hold the line.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 2:58 pm
by Sulorie
Azarael wrote: Sat Aug 04, 2018 1:05 pm Easiest thing to do initially is have detaunt cut both ways. 50% damage reduction on any damage effects from you that are on the detaunted target for as long as the detaunt lasts.
This is what I suggested long time ago and in this thread too but the last time I spoke to Natherul it was said that it would require a large rework how dots are handled. :)

Is it easy? :D

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 3:03 pm
by Sulorie
Arbich wrote: Sat Aug 04, 2018 2:04 pm hm... well ok. I must test it anyway. Just by reading it sounds like that as BW casting ignite, slow boil, boiling blood, detaunt, skip part of the rotation, nova immediately before slow boil (or boiling blood) hits, means full damage from dots.
Yeah and a detaunted wasted for 2sec detaunt effect and skipping a damage skill. I wouldn't say this rotation is useful. :P