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Improve RvR System Brainstorm

Share your ideas and feedback to help improve the game.
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witchdoctor
Posts: 104

Re: Improve RvR System Brainstorm

Post#31 » Fri Jul 27, 2018 3:10 pm

Hargrim wrote: Fri Jul 27, 2018 10:06 am
witchdoctor wrote: Fri Jul 27, 2018 9:47 am
Spoiler:
Hargrim wrote: Fri Jul 27, 2018 9:23 am

So you can lock a zone with a zerg every 30 minutes? Nice.
with a zerg, this is now possible too :lol: if 1 guy tap for 3-5 minuts or 3 warbands hack on the lord without resistance, doenst make a difference :)

But people would at least have the chance to sneak away a keep in other zone from the overpowered zerg :P
People wont split when you need ALL for 1 keeplord... (50 at lord another wb bottom, some ppl hold flags etc..)



Sneaking or ninjaing keeps have no value and are pointless. What you suggest is to just give away stuff for free because no opponent showed up there to take up the fight. Brilliant design.
I'm not suggestin about give away stuff for free... with the actual loot system you could get like +10 for next roll on a bag... so you had to take 50 empty keeps for 1 bag. and if you get 2k for a 30 minuts keep or 10k for fighting 3 hours is almost the same.
But people would have an more opinions than, join the serverwide zerg or die.

But i dont want to annoy you with my "Brilliant Ideas"...
If that is your reaction on suggestions, you should stop reading them. :lol:

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witchdoctor
Posts: 104

Re: Improve RvR System Brainstorm

Post#32 » Fri Jul 27, 2018 3:11 pm

witchdoctor wrote: Fri Jul 27, 2018 3:10 pm
Hargrim wrote: Fri Jul 27, 2018 10:06 am
witchdoctor wrote: Fri Jul 27, 2018 9:47 am
Spoiler:

with a zerg, this is now possible too :lol: if 1 guy tap for 3-5 minuts or 3 warbands hack on the lord without resistance, doenst make a difference :)

But people would at least have the chance to sneak away a keep in other zone from the overpowered zerg :P
People wont split when you need ALL for 1 keeplord... (50 at lord another wb bottom, some ppl hold flags etc..)



Sneaking or ninjaing keeps have no value and are pointless. What you suggest is to just give away stuff for free because no opponent showed up there to take up the fight. Brilliant design.
I'm not suggestin about give away stuff for free... with the actual loot system you could get like +10 for next roll on a bag... so you had to take 50 empty keeps for 1 bag. and if you get 2k for a 30 minuts keep or 10k for fighting 3 hours is almost the same.
But people would have more opinions than, join the serverwide zerg or die.

But i dont want to annoy you with my "Brilliant Ideas"...
If that is your reaction on suggestions, you should stop reading them. :lol:

Feru
Suspended
Posts: 89

Re: Improve RvR System Brainstorm

Post#33 » Fri Jul 27, 2018 8:05 pm

Emulate old AoR system!

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Hargrim
Former Staff
Posts: 2465

Re: Improve RvR System Brainstorm

Post#34 » Fri Jul 27, 2018 9:07 pm

Feru wrote: Fri Jul 27, 2018 8:05 pm Emulate old AoR system!

No.
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