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Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Sun Jul 22, 2018 12:01 am
by Abrafo
Gridgendal wrote: Sat Jul 07, 2018 8:11 pm I have had method 2 working with Reshade 3.1 and the altered binkw32.dll and sildurs_mod.dll. I have been having to replace the altered binkw32.dll after loading the launcher every time. The launcher replaces binkw32.dll with the standard one when it starts, so I just wait until it finishes then replace binkw32.dll. Once it's replaced I can hit Connect and it worked. This was pretty tedious doing it every time you open the launcher, but it worked.

I can't seem to get the method in the video to work. Reshade 3.4 does not load when the game is launched. I followed all steps in the video. I tried installing reshade as admin, no luck. Just doesn't seem to load reshade when the game launches. Sure would be nice to not have to replace binkw32.dll every time you open the launcher but I can't seem to get it working with this method.

I guess I'll try replacing binkw32.dll with reshade 3.4 and see what happens.

edit:
I copied dxgi.dll to sildurs_mod.dll and replaced binkw32.dll with the one from Sildur's mod and reshade 3.4 now works. Still have to replace binkw32.dll after the launcher replaces it every time you open the launcher.
For those who can't get Reshade 3 to work and have the new launcher. This has been working for me since it was posted. Thank you Gridgendal. :)

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Sun Aug 26, 2018 8:36 am
by Szabo
win 7 x 64bit
loaded up fine problem was all avatars are bright white( like they are glowing. both players and mobs) installed for dx10 on reshade install.
possibly dx 10 and win 7 are not working with reshader 3.
never had any of the other adjustments since this is brand new client 3 days old, just got back into warhammer.

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Sun Aug 26, 2018 9:14 am
by saupreusse
I moved the game to the drive where i have windows installed. it now works without problems. couldnt get it to load on my other drive.

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Sun Aug 26, 2018 9:28 am
by sullemunk
@szabo try disabling light map or what's it called under the games options

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Tue Aug 28, 2018 11:05 am
by Dana
szejoza wrote: Fri Jul 06, 2018 1:39 pm Worked for me without a problem, just need a bit of tweaking here and there with presets as for me the contrast is too high atm
With Reshade
Spoiler:
Image
Image
Without Reshade
Spoiler:
Image
Image

Hello!

How can I change the contrast without breaking something? Quite difficult for me to understand the software in another language.

Greetings

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Tue Aug 28, 2018 11:35 am
by dolleater
Dana wrote: Tue Aug 28, 2018 11:05 am
szejoza wrote: Fri Jul 06, 2018 1:39 pm Worked for me without a problem, just need a bit of tweaking here and there with presets as for me the contrast is too high atm
With Reshade
Spoiler:
Image
Image
Without Reshade
Spoiler:
Image
Image

Hello!

How can I change the contrast without breaking something? Quite difficult for me to understand the software in another language.

Greetings
Hi, i would like to know this as well, as the contrast was (for me) to high in the original reshade. If you could share your .ini that would be nice :)

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Tue Aug 28, 2018 12:07 pm
by oaliaen
i can do much better whit only --> colorfulness + technicolor 1 + technicolor 2 + Adaptative Sharpen

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Fri Sep 14, 2018 5:43 am
by Korm
Can't get the uh... ReShade to work myself. Gonna try some things... it won't open if I press Shift+F2 or INs

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Fri Sep 14, 2018 6:20 am
by Korm
Now it's more of... everyone is a bright white light now. Hah

Re: [Guide] Reshade 3 + lightmaps + custom presets

Posted: Fri Sep 14, 2018 6:43 am
by Flamers
Stop using this method, sildur has updated his mod and everything works just fine. Here: viewtopic.php?f=20&t=13