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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 4:04 am
by Monkeegod
Hellelujah!

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 4:26 am
by Lindisfarne
Awesome :) Great job. Can't wait to see what u have coming next.

My two wishes
-Scenario party icons (warbands)
-Fix for spells casting but not going off/getting stuck

Servers really coming along :D /waaaghhhh

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 4:43 am
by navis
simply outstanding!

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 4:56 am
by amputationsaw
uuuuhh that sweet sweetness is so yummy! thanks again dear devs <3

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 4:57 am
by Nastylicious
Awsome patch gj guy

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 5:54 am
by Sulorie
MaxHayman wrote:Image

-Scenarios and Player Kills contribute to Zone locks.
-XP/Renown are now given for capturing Battlefront Objectives and Zone locks.
The patch sounds awesome!

Can you explain the zone lock contribution? If I remember right it had no effect on locks with at least 1.4.0+.

But it would be totally ok but then I have to ask. Do people in SC get lock rewards? Because why should anyone play SC to help with zone lock, when he gets no reward?

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 6:12 am
by Sauron
Awsome!!! :D

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 6:39 am
by sjin
guys somehow got hold of code and now we slowly introduced to the game, but good work :) I am satisfied :D

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 6:58 am
by Shevarash
Great job, once again guys :)

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)

Posted: Wed Feb 25, 2015 7:28 am
by nalgol
zone lock explained
you need 81 % to lock a zone
70% comes from flags
max 10 % from scs (scs count for all zones but will reset to 0 for the zone that got a lock)
max 10 % from player kills

sc contribution theres a total of 10 points both realms start at 0 if the total of 10 is reached the winning sc tem gets a point the losing team loses a point

player kills total 100 points rest is same as sc

this is subject to change based on how well it works
hope tis will fire up the orvr a bit

btw you get some xp and medallions on a zone lock aswell