Re: New Bo's and Keep Lords System
Posted: Sun Apr 22, 2018 4:23 pm
The issue with that system is it lead to alot of RVE due to the other faction peacing out as soon as it was clear that the keep was doomed. This new one has a good goal and that is to try to break up the zerg a bit.zgolec wrote: Sun Apr 22, 2018 9:05 amGuess devs and quite a lot players got different view on matter whats "better fight", imho this half hour [at best] lord fight is kinda bs...Hargrim wrote: Sun Apr 22, 2018 7:57 amzgolec wrote: Sun Apr 22, 2018 7:20 am
First of all i think lord is way too much hp on start.... That pve in pvp pill is just meh.
But that's just me
On the other side this BO controlling thing that influence Lord is very good idea - it can greatly reduce zerging problem.
BUT...
Consider that BO capping for attacking side can help to kill lord.
For example attacking side controls
1 BO controlled by attacking side, debuff on lord dmg
2 BO controlled by attacking side, armor debuff on lord
3 BO controlled by attacking side, wounds debuff on lord
4 BO controlled by attacking side, further debuff on lord
This way you could reward not zerging in one place as it is now. Players will be forced to spread on map and fight for BOs not just hit lord/defend bottom floor with huge zergs as it is now. Guess this could reduce lag/stability problems with huge forces clashes in one place as well as add some strategic side to fights not just mindless zerging. It will also allow slightly smaller forces that use their brain to win even with greater numers of enemies that just mindlesly zerg. Just a thought.
Anyway nice to see you ppl trying out new things. Hope this will workout somehow.
Attackers usually already have AAO, there is no need to give bonuses to the attacking side. Bonuses to the defenders however will give everyone a better fight.
Wish system was like on begin of live where no lords were on keep and u just had to cap keeps and bo not this bs pve... But ofc it's your server so do as you please...