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Re: Dummies for testing

Posted: Wed Mar 14, 2018 8:33 am
by Hargrim
Curiouser and curiouser

Re: Dummies for testing

Posted: Wed Mar 14, 2018 9:14 am
by Theseus
Hargrim wrote:The 'test mobs' were removed because you could grind from 1 to 40 in your capital which amounted to no effort approach, which in turn is not supported here.
Wouldnt it be possible to make it so, that the test mobs give no xp?

Re: Dummies for testing

Posted: Wed Mar 14, 2018 9:27 am
by szejoza
Or make them completely unkillable/give them 1kkkk of HP so nobody would even bother grinding anything on them :D

Re: Dummies for testing

Posted: Wed Mar 14, 2018 9:44 am
by Hargrim
Theseus wrote:
Hargrim wrote:The 'test mobs' were removed because you could grind from 1 to 40 in your capital which amounted to no effort approach, which in turn is not supported here.
Wouldnt it be possible to make it so, that the test mobs give no xp?
And what's the difference between this and training dummies?

Re: Dummies for testing

Posted: Wed Mar 14, 2018 9:48 am
by Tesq
Just no xp, no loot, unkillable object with diff armor values and stats.

Re: Dummies for testing

Posted: Wed Mar 14, 2018 9:55 am
by Fallenkezef
I think the staff are looking to avoid the list of "x class is better than y class, buff my class" posts that will come from such.

Re: Dummies for testing

Posted: Wed Mar 14, 2018 9:59 am
by sunnyray
It is just someone for some peculiar reason is against players getting better through empirical understanding of their builds. I guess the problem is that with a reference dummy you can get all the math out, even a small "ninja" tweak of a class can be objectively detected.

And it seems it is not Hargrim who is against it...

Re: Dummies for testing

Posted: Wed Mar 14, 2018 10:01 am
by Toldavf
Fallenkezef wrote:I think the staff are looking to avoid the list of "x class is better than y class, buff my class" posts that will come from such.
Probably going to get those anyway, people don't need a practice dummy to provide such threads.

Re: Dummies for testing

Posted: Wed Mar 14, 2018 10:02 am
by Fallenkezef
Toldavf wrote:
Fallenkezef wrote:I think the staff are looking to avoid the list of "x class is better than y class, buff my class" posts that will come from such.
Probably going to get those anyway, people don't need a practice dummy to provide such threads.
Sadly true, thats why I picked my class for looks and not stats. They could nef Chosen into the ground and it'll still look badass

Re: Dummies for testing

Posted: Wed Mar 14, 2018 10:07 am
by Theseus
Hargrim wrote:
Theseus wrote:
Hargrim wrote:The 'test mobs' were removed because you could grind from 1 to 40 in your capital which amounted to no effort approach, which in turn is not supported here.
Wouldnt it be possible to make it so, that the test mobs give no xp?
And what's the difference between this and training dummies?
It sounded, like the proposal was vetoed, because it could be exploited because of xp. Therefore my question. It seems I missunderstood.