ragafury wrote:Well, while I agree that bl is fun, griefing in a pq isn't.
Most ppl who will do pq 22 stuff will farm a starter gear for rvr. (for some classes it may become bis)
I understand the desire for smaller scale pvp, but hitting probably undergeared players in the back while they are busy pveing and catching up on gears tate with others doesn't sound like fun, or good pvp, it just sounds like griefing.
Also they may have to repeat the pq a few dozen times while bl is just one or two attempts usually.
I played war on live on a non core pvp server, I remember it like yesterday that one guy on level 40 with good gear stalked me a few hours on my level 20 am in saphery. Very intense pvp. Lul.
I signed up for this griefing in char creation, here most players didn't, it's a core rule server and should be cool for everyone.
The difference here at the pqs is, that the players are probably 40/40 or something, still they won't be able to handle themselves since most goonsquads have perfect gear and rr6/7/8 on there mains and multiple toons.
Though, I also think there is no "pve" community, but players who want to farm gear so they don't get rekt in rvr totally.
There are 3 chapter 22 hard pq's (correct me if i'm wrong) for each pairings and you can swap anytime ( 20 silver ) if you think you're abused. Also you mentioned aswell but onslaught will be bis gear for most of the classes, not a few, maybe all. So, before the fortress/city gear, onslaught will be the new carrot. Why it's a bad idea to create new rvr/pvp zones to dilute zergy t4 ? Same like the first Beastlord release ( it was amazing ). If you're getting rekt by someone in a chapter 22 hard pq, swap to another zone or get help, group up and rekt them ? I see no problem there. Why people are so sensitive about getting outplayed, weird.
That's why i keep repeating myself, to get rid of the zerg, you need to create new war zones with carrots. It will be much better than the current state. If you fear about PVE DOOR, it happened all the time on live ( when people try to push capital ) , it's easy to fix. Make keep lords avaliable to damage minimum 24 players. Profit. You get rid off a heavy weight from dominant zone. Less lag, more quality fights ect.
The fight will come , sooner or later. (First days of Doomsday was a good step up aswell, shame there is no rewards for non dominant zones atm.)
Here what's gonna happen when OS gear is up; warbands of both sides will camp the pq's full force without any kind of threat. Not sure did you played the first days of ruin, there was a pq in DW with always 20+ players in it. It was lame, it was horrible and it was boring.
Aurandilaz wrote:Yesterday in TM was interesting.
Fine, Order rolls with 3 organized warbands together to kill TUP, okay, you had to make it sure we go down. But please, taking same deathball to :| single Destro pugwarbands, that's just massive overkill.
Response, one hour later Destro responds by forming an even larger deathball that is even bigger and more coordinated than previous Order deathball of 3-4 warbands working together, Destro now ends up with close to 5-6 warbands running in one pack to show Order how we can "one-up" them.
Pretty sure no one on either side massive enjoyed said megaherds moving back and forth as waves.
First of all, there wasn't 3 organized warband of order to kill tup. one proper 24 man of order is enough for that job. I strongly suggest don't get cocky in public that much.
Yesterday order reinforcements was look like :
ru alliance : 2 party alliance + 2 party pug [ 5 bw + 5 engie + 2 sl + 1 wh ]
cntk + diogenes alliance : i think like 18-20 man , still not sure.
zerg : 2.5 party or so, that guy with fancy name was spamming for 3 man whole night.
and 2 pug warbands with shitty compositions ect ect.
about one our later destro showed them" how to" zerg "how to" one up thingie, the moment ru alliance logs off and ocara rises from ashes i'd say. after 11- 11:30 pm ru time, order have at least %20 aao whole night, the final aao was like %180 or so when destro taking the empty keep after everyone sleeps.