Please bring that BO shield back! I want to dual wield as a black orc again. The animations etc is ingame simply just means adding the shield into the game.I don't remember ever seeing a Chosen dualwielding ever. Iirc there was a BO shield that had the appearance of a choppa, but it was a shield for all purposes. Maybe CHs had a similiar item aswell.
If that is the case, there are no animations for DW CHs, since it was just a shield looking like a weapon.
A Dual wield for Chosen
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Re: A Dual wield for Chosen
Invictas - the friendliest of black orcs
some quotes:
"you're always stuck on something"
"learn to punt, scrub"
"invictas: loggs in , beats fusion, takes 8 weeks break
"
"i hate you"
ICONIC
MYRMIDONS
some quotes:
"you're always stuck on something"
"learn to punt, scrub"
"invictas: loggs in , beats fusion, takes 8 weeks break

"i hate you"
ICONIC
MYRMIDONS
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Re: A Dual wield for Chosen
And in what lore, movie or whatever has anyone ever seen a HEAVY, less than agile fully armored soldier wielding two swords? Next someone will ask to outfit casters with a shield. Dual wielding a weapon requires agility, light armor if any at all. Let's be reasonable folks. Love ya!
Taipanic (Taipan on Live)
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Re: A Dual wield for Chosen
You do know that fullplate allows for a full range of movement right?Bushmaster wrote:And in what lore, movie or whatever has anyone ever seen a HEAVY, less than agile fully armored soldier wielding two swords? Next someone will ask to outfit casters with a shield. Dual wielding a weapon requires agility, light armor if any at all. Let's be reasonable folks. Love ya!
Alea iacta est
Re: A Dual wield for Chosen

Delicious
Invictas - the friendliest of black orcs
some quotes:
"you're always stuck on something"
"learn to punt, scrub"
"invictas: loggs in , beats fusion, takes 8 weeks break
"
"i hate you"
ICONIC
MYRMIDONS
some quotes:
"you're always stuck on something"
"learn to punt, scrub"
"invictas: loggs in , beats fusion, takes 8 weeks break

"i hate you"
ICONIC
MYRMIDONS
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Re: A Dual wield for Chosen
Animations are tied to weapon type. If a character equips any weapon at all, it then adopts the animations for that weapon type. If a chosen dual wields two one handed axes he'd have the exact same animations as a marauder non-mutated.
If the chosen dual wielded weapons that were visually axes, but classified as daggers on the database, the chosen would perform animations liken to a WE.
This is made apparent by previously bugged influence items having the wrong appearances and/or weapon types associated with them.
If you had your own private server you could make a chosen dual wield two reaper scythes if you knew how to swap the database values for weapons and classes, but the ror team is moving in the direction they see fit for the health and longevity of the program, and have subsequently expressed reluctance in fundamentally reworking classes, even if just visually, but at the same time they've been toying with the introduction of whole new classes, as is apparent with the successful implementation on the back end of the Beast master class.
If the chosen dual wielded weapons that were visually axes, but classified as daggers on the database, the chosen would perform animations liken to a WE.
This is made apparent by previously bugged influence items having the wrong appearances and/or weapon types associated with them.
If you had your own private server you could make a chosen dual wield two reaper scythes if you knew how to swap the database values for weapons and classes, but the ror team is moving in the direction they see fit for the health and longevity of the program, and have subsequently expressed reluctance in fundamentally reworking classes, even if just visually, but at the same time they've been toying with the introduction of whole new classes, as is apparent with the successful implementation on the back end of the Beast master class.

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