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A Dual wield for Chosen

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mackcop
Posts: 37

Re: A Dual wield for Chosen

Post#31 » Mon Feb 05, 2018 9:40 pm

I don't remember ever seeing a Chosen dualwielding ever. Iirc there was a BO shield that had the appearance of a choppa, but it was a shield for all purposes. Maybe CHs had a similiar item aswell.

If that is the case, there are no animations for DW CHs, since it was just a shield looking like a weapon.
Please bring that BO shield back! I want to dual wield as a black orc again. The animations etc is ingame simply just means adding the shield into the game.
Invictas - the friendliest of black orcs
some quotes:
"you're always stuck on something"
"learn to punt, scrub"
"invictas: loggs in , beats fusion, takes 8 weeks break :) "
"i hate you"

ICONIC
MYRMIDONS

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Bushmaster
Posts: 14

Re: A Dual wield for Chosen

Post#32 » Mon Feb 05, 2018 10:26 pm

And in what lore, movie or whatever has anyone ever seen a HEAVY, less than agile fully armored soldier wielding two swords? Next someone will ask to outfit casters with a shield. Dual wielding a weapon requires agility, light armor if any at all. Let's be reasonable folks. Love ya!
Taipanic (Taipan on Live)

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Fallenkezef
Posts: 1492

Re: A Dual wield for Chosen

Post#33 » Mon Feb 05, 2018 10:35 pm

Bushmaster wrote:And in what lore, movie or whatever has anyone ever seen a HEAVY, less than agile fully armored soldier wielding two swords? Next someone will ask to outfit casters with a shield. Dual wielding a weapon requires agility, light armor if any at all. Let's be reasonable folks. Love ya!
You do know that fullplate allows for a full range of movement right?
Alea iacta est

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mackcop
Posts: 37

Re: A Dual wield for Chosen

Post#34 » Mon Feb 05, 2018 10:35 pm

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Invictas - the friendliest of black orcs
some quotes:
"you're always stuck on something"
"learn to punt, scrub"
"invictas: loggs in , beats fusion, takes 8 weeks break :) "
"i hate you"

ICONIC
MYRMIDONS

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NoRKaLKiLLa
Posts: 1020
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Re: A Dual wield for Chosen

Post#35 » Mon Feb 05, 2018 10:35 pm

Animations are tied to weapon type. If a character equips any weapon at all, it then adopts the animations for that weapon type. If a chosen dual wields two one handed axes he'd have the exact same animations as a marauder non-mutated.

If the chosen dual wielded weapons that were visually axes, but classified as daggers on the database, the chosen would perform animations liken to a WE.

This is made apparent by previously bugged influence items having the wrong appearances and/or weapon types associated with them.

If you had your own private server you could make a chosen dual wield two reaper scythes if you knew how to swap the database values for weapons and classes, but the ror team is moving in the direction they see fit for the health and longevity of the program, and have subsequently expressed reluctance in fundamentally reworking classes, even if just visually, but at the same time they've been toying with the introduction of whole new classes, as is apparent with the successful implementation on the back end of the Beast master class.
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