while I do think that it is resonable to apply the minimum range to mara pull as well... we should also remebr that:dansari wrote:For the exact same reason WL do it? For 5+ seconds of free hitting a target. Plenty of Maras do this, it's not just a WL thing.Akilinus wrote:There is no minimum range on mara pull but I dont see why you ever would want to channel a pull when you got someone in melee rangedansari wrote:
Does this make it different from the Mara pull now, or the same?
TE require 2 second cast time vs instant cast of fetch, this mean that unlike WL mara chaining kd+te result in the KD being spent casting te so there is no 7-8 second of beating a disabled target (obviously other people can attack the target in your place... but it is still less effective that the same tattic employed by a wl)
TE is considered a spell while fetch is a melee attack, this mean that TE check for disrupt... with mara low int and 0 dirupt striketrough compared to wl high str and parry striketrough... + as vs parry check fetch outomatically bypass defense if the lion place itself behind the target... resulting in auto fetch of fleeng target while TE can still be dirupted even if you give the mara your back. The result of this difference in defense check is that a WL chaining fetch after KD could move behind the target during the KD and have the fetch auot hit.... but for mara his position does'nt affect the chance of TE being resisted
TLDR: KD+TE combo is a lot less effective that KD+Fetch combo.... still there is really no reason to not add a minimum range to TE... just like I see no reason for not changing TE classification from spell to melee attack (or make disrupt strikestrough for TE being based on STR at least)