Re: To all PUG leaders out there
Posted: Thu Jan 04, 2018 5:43 pm
We do keep sieges rather often, they are just rarely successful. Typical zone in NA time goes like this:
1: Guild warband (Train Wreck/friends and/or Warhawk's mob for Order, rocks and Drow for destro) enter zone and start capping BOs.
2: Pugs wander in and bumble about, typically chased from BO to BO by roaming grps (or just Volgo and Fisk) or the above guilds.
3: one side gets their keep to 3 stars, begins siege.
4: once inners are down, defenders log on in force and after some idiot healer resets the lord 5 times in a row, defenders wipe the attackers.
5: Attackers cannot break through funnel to get back in keep. They retreat to their own keep for inevitable counter attack.
6: Defenders and attackers switch positions. Repeat steps 3-5 until 4 hours pass and zone draws.
7: "orvr sucks, lets do scs." Your premade then proceeds to get dodged by other guild premades after one victory, at which point its midnight and everyone goes to sleep as the russians log back in and start the cycle anew.
1: Guild warband (Train Wreck/friends and/or Warhawk's mob for Order, rocks and Drow for destro) enter zone and start capping BOs.
2: Pugs wander in and bumble about, typically chased from BO to BO by roaming grps (or just Volgo and Fisk) or the above guilds.
3: one side gets their keep to 3 stars, begins siege.
4: once inners are down, defenders log on in force and after some idiot healer resets the lord 5 times in a row, defenders wipe the attackers.
5: Attackers cannot break through funnel to get back in keep. They retreat to their own keep for inevitable counter attack.
6: Defenders and attackers switch positions. Repeat steps 3-5 until 4 hours pass and zone draws.
7: "orvr sucks, lets do scs." Your premade then proceeds to get dodged by other guild premades after one victory, at which point its midnight and everyone goes to sleep as the russians log back in and start the cycle anew.