Ten minutes? Hardly.. during NA you're normally on a keep lord for at least 20, and every minute of that is being morale bombed by an opponent who has at least as many people against you on the bottom floor, which means you've only got a dozen people on the Lord or so. Sure, you can send more people up there, but then you lose bottom. Sure, you could send everyone up top, but then you're getting morale bombed from within a Lord room with a Lord that no one can tank efficiently, and you don't have the damage to burn it down in a minute like 4 wbs can during EU prime.Hargrim wrote:5-10 minutes to kill a boss nowdays is considered grindy?
Right now it's incredibly more efficient to simply take both doors of the keep and then farm your opponent from the bottom floor, ignoring the Lord completely unless you're facing 100+ aao. It's laughably easy to wipe a much larger force fighting a Lord right now, which basically encourages you never to attack your enemy's keep, even if you are the larger force, and I'm just not sure if that's how it should be. If I've been pushed around all zone, I shouldn't expect to be able to so easily defend my keep (at the Lord). But currently, that's how it is. I would prefer to have Lord hp dropped drastically (at least 50%), have the area it takes for the Lord to reset widened slightly, and have some different mechanics added to make the Lord a more dynamic fight that takes a max of 5 minutes. But, that's obviously just my perspective and in the grand scheme it doesn't matter.