Page 4 of 5

Re: state of server/project?

Posted: Sun Dec 31, 2017 1:25 am
by xtc1999
Glorian wrote:
xtc1999 wrote:
Axerker wrote:

Not sure about a competitive scene, but if there isn't there are plenty of people (especially here on forums) who would love one. Anyone can start the movement to get it going. Someone (or a group of people) has to take the initiative to make these things happen.

I believe the Dwarf Guild does premade RvRs on Wednesdays (tonight), so that would be a good time for a competitive Destro guild to take the field.
Tried, people AREN'T interested

Also, no offense to BT, but they'd get stomped by any kind of organized WB like TUP or phalanx.
Overall true, but we are improving. Pretty much any number of destros below TUP or Phalanx is destroyed by us. But it is hard to fight the 100ft AoE m4 killer SH that kill a warband if ye have five of them.

But as I said; group setup is improving, dwarfs fight on their Alts to have a better group synergy.
What other destro groups? Ocara's famous pug warband?

Re: state of server/project?

Posted: Sun Dec 31, 2017 2:07 am
by covenn
alusnova wrote:The only thing that now is challenging is getting SC to pop ... I mainly play NA but usually 1 day of the week i also play EU and solo que for sce, after 4-5 hours I'll be lucky if I can get into 2 scenarios , so I don't know earlier this year no problem you felt SC would pop consistently now over the last 2 months hardly .
Yes. I personally think there is something wrong with the scenario queues.

Re: state of server/project?

Posted: Sun Dec 31, 2017 5:42 am
by Hargrim
If the SCs are not bugged (SC manager sometimes bugs out and currently only server restart can fix that) the any otuer thing preventing SC pops would be insufficient number of players.

Re: state of server/project?

Posted: Sun Dec 31, 2017 9:47 am
by Fallenkezef
At T4 you get around 500 players on average (eu times)

Say, for argument's sake you have 250 each side.

Allow for two pug warbands and clan wb/roaming so let's say 60-70 doing rvr as minimum but often it's 100+

Now of that number you can always count on at least 20 (I've counted 30 before now in Altdorf town square) bodies in the cap cities doing random stuff or killing time.

Then you have all the ruin farmers and now Gunbaf is open.

Limited number of folks doing the sc grind.

Re: state of server/project?

Posted: Sun Dec 31, 2017 10:20 am
by Njaguar
Its fine. But its not what it used to be Imo. A lot has changed and server lost many good players and groups sadly. Warhammer will always have a place in my heart, but i decided to move on. Still some good action, but the small scale scene is so dead compared to what it used to be.

Re: state of server/project?

Posted: Sun Dec 31, 2017 11:07 am
by Hargrim
Njaguar wrote:Its fine. But its not what it used to be Imo. A lot has changed and server lost many good players and groups sadly. Warhammer will always have a place in my heart, but i decided to move on. Still some good action, but the small scale scene is so dead compared to what it used to be.
Farewell.

Re: state of server/project?

Posted: Sun Dec 31, 2017 12:22 pm
by Njaguar
Hargrim wrote:
Njaguar wrote:Its fine. But its not what it used to be Imo. A lot has changed and server lost many good players and groups sadly. Warhammer will always have a place in my heart, but i decided to move on. Still some good action, but the small scale scene is so dead compared to what it used to be.
Farewell.
Farewell.

Re: state of server/project?

Posted: Sun Dec 31, 2017 12:25 pm
by Nastylicious
Dont worry Hargrim :) he will be back trust me "they always come back"

Re: state of server/project?

Posted: Sun Dec 31, 2017 12:45 pm
by xtc1999
Nastylicious wrote:Dont worry Hargrim :) he will be back trust me "they always come back"
Hahaha pretty much

Re: state of server/project?

Posted: Sun Dec 31, 2017 1:00 pm
by Rida
Nastylicious wrote:Dont worry Hargrim :) he will be back trust me "they always come back"
No, they do not