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Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:48 pm
by Coma
Penril wrote:I just want to say that double Spirit debuff will also probably be removed (99% sure).
so the proposal about switching the 2 debuff from WoH and HB is already denied right?
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:50 pm
by Bozzax
Im only providing you a simple list of stuff that benefit from x2 spirit. Why so upset?
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:51 pm
by Penril
Coma wrote:Penril wrote:I just want to say that double Spirit debuff will also probably be removed (99% sure).
so the proposal about switching the 2 debuff from WoH and HB is already denied right?
Well, I said 99%
Let me say one thing though (not to you, but for eveyone else): I can simply lock this thread and you guys will just have to deal with whatever ends up being implemented. Or you can try and give us some interesting options.
Up to you.
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:52 pm
by peterthepan3
Would just be nice to know on what basis this would be, what reasoning etc. Instead of being kept in the dark. Have a feeling I already know why some would want SM damage nerf'd...
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:54 pm
by GodlessCrom
Couldnt double spirit resist debuff be seen as Order counter to destro double armor debuff available via Zealot?
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:55 pm
by Aurandilaz
Peter, try playing in warbands. Each party with a knight for aoe resis debuff, with 2-4 SMs for aoe proccing HB/WoH spam, so that godtier BW damage starts to really shine.
And please, SMs in 6mans and WB doing their massive resists is as far from "pug" gameplay as possible.
Another idea: make HB Wounds debuff?
Or something odd: 25% incoming healdebuff (maybe too much?)
And not sure if possible, change HB into just same type as Knight resist aura, "career ability" meaning no more megastacking.
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:57 pm
by WarXL
1. Add same all resist buff effect to black guard's Crushig Anger or Monstrous Rending. And make this effect, chosen's resist aura and black orc's Da Greenest stackable with each other.
2. Add to ironbraker's Rune-Etched Axe all resist debuff effect stackable with KOTB's and SM's debefs.
It will be good If all 3 tanks will have possibility to make equal effect in this aspect .
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 2:57 pm
by live4treasure
Irrelevant to this thread. We are not discussing "OP", we are discussing fairness.
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 3:00 pm
by Osred
It does dound like Torq's already made up his mind so it sounds unlikely anything we say will change his mind on the double spirit debuff.
I'd be fine supporting Aurandilaz' idea of replacing it with a minor 25% incoming heal debuff, keeping if in line with magic theme of the tree.
Theres a few other ideas I have for changes but I'll do a proper writup when I'm back from work, currently I'm stealth writing this
The ability
WILL have to be changed rather than simply nerfed though. Theres no point in it existing when its outshone by Wrath of Heaven as a result.
Re: Heaven's Blade
Posted: Wed Dec 20, 2017 3:02 pm
by Penril
Wouldn't it be too strong combined with KotBS outgoing heal debuff aura?
25% inc + 25% outgoing is a 43.75% AoE heal debuff. Pretty damn good. I can see KotBS/SM being (more) mandatory in warbands.