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Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:08 pm
by dragot
tactic Oppressing Blows no longer gives crit a chance (at least in stats). It give me 1% crit chance in stats. Its how it should workor something wrong?

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:24 pm
by tionblack
LordPiss wrote:
wargrimnir wrote:
Torquemadra
Squig Herder/Shadow Warrior
- Restructured Sticky Squigz and Whirling Pin in order to prevent the jump back from failing if nearest player is snare immune. NOTE it will still fail to knock you back if you are rooted, this is INTENDED behaviour.

Big WE/WH nerf here...

I think it was legit the way it was working so far. No more chance to kill decent SHs for a WH now.

Right after stun => Pots + KD + kite = easy mod...
Don't even need pots anymore I guess.

This is sad indeed Tekky. No comment really... :S

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:28 pm
by tionblack
Krima wrote:
LordPiss wrote:
wargrimnir wrote:
Torquemadra
Squig Herder/Shadow Warrior
- Restructured Sticky Squigz and Whirling Pin in order to prevent the jump back from failing if nearest player is snare immune. NOTE it will still fail to knock you back if you are rooted, this is INTENDED behaviour.

Big WE/WH nerf here...

I think it was legit the way it was working so far. No more chance to kill decent SHs for a WH now.

Right after stun => Pots + KD + kite = easy mod...
Don't even need pots anymore I guess.
Pistol whip - torment - Bal ? for sure they need pots..
Dragon gun is range KD also ! oh wait... bal is too good to pass on :roll:

Krima what he meant is SH/SW punts back regardless of the stealther anti-snare is too much.I do not understand what is promoting such changes but definitly not helping the already fragile nature and state of the stealthers limiting every possible altenative more and more everyday.

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:38 pm
by Krima
tionblack wrote:
Krima wrote:
LordPiss wrote:

Big WE/WH nerf here...

I think it was legit the way it was working so far. No more chance to kill decent SHs for a WH now.

Right after stun => Pots + KD + kite = easy mod...
Don't even need pots anymore I guess.
Pistol whip - torment - Bal ? for sure they need pots..
Dragon gun is range KD also ! oh wait... bal is too good to pass on :roll:

Krima what he meant is SH/SW punts back regardless of the stealther anti-snare is too much.I do not understand what is promoting such changes but definitly not helping the already fragile nature and state of the stealthers limiting every possible altenative more and more everyday.
It was a bug!! The "knocked back away' doesnt have anything to do with the snare... Its part of the ability!
I dont mind it actualy! I play SH and WE...Good WH/WE still have the edge versus SW/SH, spec for DRAGON GUN / OYK ! After giving WHs stun on dragon gun Im yet to see a player using it.. its a great ability versus rdps !

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:43 pm
by qwerty113
Why need always becomes mirror to another fraction, +10 crit to chosen now.. What else ? mb nerf BW's wildfire ? or 2th dps moral ?

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:43 pm
by Brizio
Krima wrote:
tionblack wrote:
Krima wrote:
Pistol whip - torment - Bal ? for sure they need pots..
Dragon gun is range KD also ! oh wait... bal is too good to pass on :roll:

Krima what he meant is SH/SW punts back regardless of the stealther anti-snare is too much.I do not understand what is promoting such changes but definitly not helping the already fragile nature and state of the stealthers limiting every possible altenative more and more everyday.
It was a bug!! The "knocked back away' doesnt have anything to do with the snare... Its part of the ability!
I dont mind it actualy! I play SH and WE...Good WH/WE still have the edge versus SW/SH, spec for DRAGON GUN / OYK ! After giving WHs stun on dragon gun Im yet to see a player using it.. its a great ability versus rdps !
Sorry, it was not a bug. When it was realeased on live it was questioned SERVERAL times and devs said it was working as intended!

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:45 pm
by qwerty113
peterthepan3 wrote:To be fair, it's kinda a big deal for WH/WE, who are already arguably at the 'bottom of the barrel': now they can be cc'd even more, have dots break stealth, have a never ending pushback on stealth from a squig pet, so the ability just cancels, etc.
true, stealth class'es life become more harder each day.

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:48 pm
by Tesq
10% is a lot , it also stack with bg, so that's a 20%...wao..

kinda bad that 2h loose a way to dmg reduction now is full offensive; can go extremly good or go extremly bad.

not liking the requirement crit to be able to crit more tough

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:55 pm
by tionblack
Krima wrote:
tionblack wrote:
Krima wrote:
Pistol whip - torment - Bal ? for sure they need pots..
Dragon gun is range KD also ! oh wait... bal is too good to pass on :roll:

Krima what he meant is SH/SW punts back regardless of the stealther anti-snare is too much.I do not understand what is promoting such changes but definitly not helping the already fragile nature and state of the stealthers limiting every possible altenative more and more everyday.
It was a bug!! The "knocked back away' doesnt have anything to do with the snare... Its part of the ability!
I dont mind it actualy! I play SH and WE...Good WH/WE still have the edge versus SW/SH, spec for DRAGON GUN / OYK ! After giving WHs stun on dragon gun Im yet to see a player using it.. its a great ability versus rdps !
It is irrelevant if you or i have no problem vs SH ,SW with the changes , it is about promoting the already advantageous ranged dps.


You must be joking if you actually expect any WH to spec the worst skill in game called DRAGON gun,unlike witch elves WHs only superiority is in exit wounds and burn away lies.WH is more of a conditional stealther meanwhile WE has those kisses automatically and % 15 damage increase tactics and all.So dropping BAL or EW( ew useful only in groups imo ) is not an option.

I think you may be right about it being a bug about the NO SELF PUNT vs antisnare but with the removal of the CW and RD making such changes is getting things more and more complicated for stealthers without any sense.

Re: Patch Notes 16/12/2017

Posted: Sat Dec 16, 2017 2:56 pm
by repel
Krima lets go duel your WE 70+ vs my SW 40-45 (merc set geared). I wanna abuse this bug with wirling pin )))))). You have 0 chances now