Going solo
Re: Going solo
I try solo SW. On tier 2-3 was easy, but now when entered T4 with 32 lvl is much harder but belive this class will be good for solo when I get lvl 40. Another good class for solo is probadly engineer, maybe even better than SW. Good are also all tanks, IB because have all debuffs and strong self heal, SM because have aoe dps and knight because he is the best class for 1v1.

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- Aurandilaz
- Posts: 1896
Re: Going solo
I think I remember seeing some ancient "original game guides", where its explained that MDPS wreck RDPS, RDPS wreck Tanks and Tanks wreck MDPS. It might have been an original design idea over a decade ago, with the basic rock paper scissors thing.peterthepan3 wrote:magus laughs at kotbs 1v1 xD
However a decade of balance adjusting and buffs and nerfs that take the game further from original design plans, we have only remnants remaining.
A magical caster should be the bane of tanks due to resist limits. Tanks should be the death of mdps by outblocking and outparrying them in close combat. And mdps should be what makes rdps run and die.
Yet the lines are so blurry as for what counts as what and who should be able to defeat whom in 1v1... too many variables.
Re: Going solo
No really peterpeterthepan3 wrote:magus laughs at kotbs 1v1 xD
On live rr100 both warpforged decked I always lost to PLSCR (sorry but can't remember the exact syntax), sometimes close (mainly deamonology) or far from close in any other spec.
Nidwinqq used teabag Magus [Hysteria]
- catholicism198
- Posts: 1092
Re: Going solo
Yup... that was a long- long- long time ago. They dumped that like they did just about everything else...Aurandilaz wrote:I think I remember seeing some ancient "original game guides", where its explained that MDPS wreck RDPS, RDPS wreck Tanks and Tanks wreck MDPS. It might have been an original design idea over a decade ago, with the basic rock paper scissors thing.peterthepan3 wrote:magus laughs at kotbs 1v1 xD
However a decade of balance adjusting and buffs and nerfs that take the game further from original design plans, we have only remnants remaining.
A magical caster should be the bane of tanks due to resist limits. Tanks should be the death of mdps by outblocking and outparrying them in close combat. And mdps should be what makes rdps run and die.
Yet the lines are so blurry as for what counts as what and who should be able to defeat whom in 1v1... too many variables.

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- Fallenkezef
- Posts: 1492
Re: Going solo
Scissors/paper/stone is always a bad idea for game balance, never works out.
Alea iacta est
- peterthepan3
- Posts: 6509
Re: Going solo
Were you toughness capped? Did you have buffhead/aura to show when KOTBS main abilities/certain morales were up? Were you using undefendable tactic, BoC, Aegis, and using some HP regen abilities? Did you kite when aforementioned morales were up?Nidwin wrote:No really peterpeterthepan3 wrote:magus laughs at kotbs 1v1 xD
On live rr100 both warpforged decked I always lost to PLSCR (sorry but can't remember the exact syntax), sometimes close (mainly deamonology) or far from close in any other spec.
One must also bear in mind that this isn't live, and that RR80 will be the max. There aren't any OP items, nor gear discrepancies to the same extent that live had. IB should be the only tank that offers a threat (knowing when to run and detaunt when they use GnM is essential, too, so that they lose it quickly due to no grudge gain).
I dunno, maybe it was different on your server, but at least on KN/KA KOTBS couldn't really do much if you negated their damage via toughness/hp regen.

Re: Going solo
on live with max rr 80 i duel alot with my Knight (tyrant gear and str talis) and on KA was only one magus that can kill me (i belive Tharizdun? not sure if i spell it good best 1v1 magus)
but dunno after rr patch 100
but dunno after rr patch 100
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