anarchypark wrote:
its a commitment issue. and spies.
xrealming to underdog? how many do that? i met some, not sure the numbers.
balancing population by xrealm is myth IMO.
aao hunters? they do it for their own selfish gains.
hunting rp is not always same with helping campaign.
you can't rely on them.
i don't care being underdog or not. i care players who fight together whether winning or losing.
battle brothers. is it role playing? idk.
i do play loosely when i'm on destro toons. maybe cuz their purpose was researching rotations.
i suspect some other xrealmers do same.
and spies who crashing wb.informers. very rare but exist.
all kind of suspect, paranoia, accusations, it's not healthy environment.
Everyone I've met on this game has xrealmed to underdog to farm aao, especially keep defenses. Never once seen anyone go to winning side. There's no point if you are in a good group that can get kills, they only advantage you get is like what an extra gold bag spawn, and no AAO.
About commitment I thought about that, comparing it to professional sports teams. Obviously you won't see them changing teams mid fight or season, and looking into the psychology of why people root for teams and get engrossed in the roster.
However the problem I have with that is professional games have structure, WAR does not outside of 6v6 scenarios. It's a zerg/numbers game, people don't work together, and everyone's goal is not the same. I personally only care about rr gains, I've become pessimistic about bags in general and don't care. So whether I'm on the winning or losing side matters not, I just want the most kills in the lake. Now someone else's goals might be drastically different.
@Hargrim, i think the only way to approach that is to ask a series of questions. Then answer each and deal with any problems of each. Starting with the root and ending with a cohesive idea in theory that solves it that checks out logically.
The 1st question I guess would be "Is crossrealming really a problem worth fixing" then tons of follow up questions like "why do people crossrealm" to find the cause, then ask how to fix the causes, come up with systems find faults and answers in the system you create. It's something you do with a group of people.
You could internally do that, everyone commenting on everyone's answers and playing devils advocate. For instance let's say someone says instancing the lakes to 4 warbands a side would solve "x" or be a part of a system to solve "x". Then you would have to ask questions like how would you handle overflow, maybe you open new zones. Then you find that people will probably xrealm more because they can't play on one side since it's full.
Personally I think the key to getting people on one side is tying them to thier guild, using rewards handed out per season based on stats tracked like competitive games do today. And then heavily kneecapping loser rewards since people are "stuck" on one side. This will force guilds within the realm to have to actually care and work together to win if they are losing bringing back the realm in sorts. But again, a million holes in that idea that someone could question I would have a hard time answering.