Buran wrote:
1. how do u see the future of RvR? Today RvR is about Tactical gameplay. Are u planning content and place of strategy?
A big YES. As said, i would like to give to players
options (probably the most important word). Which means, strategy AND communications between players. My purpose isn't to make a "Revolution" and change completely the game( :p), cause in my opinion everything is under our eyes to make this part of the game great and incentive. Ofc, you can enjoy solo play, 6team, Wb or zerg, but in the end; victory must depends on cohesion and choices you all made (and faction cohesion) during the campain.
Buran wrote:
2. Are there any benefits for the faction / guilds depending on the results in the RVR?
If loot roll system works fine and is implemented, everyone will know why he is fighting, cause everyone will be able to be rewarded.
[Everything below is must be taken to the conditional]
About guilds (but this will come much later in dev), i would like to engage guilds more deeply in campain (cause even on the original, be part of a guild was pretty useless for RvR and expensive without real payback). Meaning for exemple, claiming a keep ( paying an important amount of gold), and by this way, providing to their faction (increased resource generation, better rank of siege weapons, dunno..) AND in a major way to their guild (immunity to starvation, XP/RP buffs, Tax system, yadayada) some advantages during campain, with ofc some risks. If the faction lock, Claimer will gain more and recover major part of their initial investment , but if faction lose ... ...prepare for misfortune.
Higher rank player will probably find some challenging objectives too cause i plan to put a target on their head.
In search of faction pride, i'm looking for something transversal between tiers and later some specific areas ( LOTD for exemple).AFor Exemple, when a zone is locked in T1, some collected resources should reinforce the T2 tier. Nothing critical, but i think you see the idea.
Ofc, this is an exemple and these parts haven't been solved and blueprinted atm. It is in the box and it must be completed and worked.
My top 1 priority is to make something "simple" to understand, "simple" to read when playing, obvious in many ways and as said, much more nervous.
Buran wrote:
3. Do you plan to enter the forts into the game in the last zones?
And Capitals too. But i don't see the point to work on it unless the global mecanic through all actual tier is fine. I must conceed we probably have made a mistake accelerating the move to deploy all tiers without the assurance to submit "perfect" rules and playground in lower tiers before. Once again, thats my personnal opinion. Players pressure

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