Re: [Engi] Build: Kegsniper
Posted: Wed Feb 07, 2018 9:09 am
Annihilator Set has also one point of Mastery I think.
Warhammer Online
https://returnofreckoning.com/forum/
yep that too...maybe ruin is the easiest to get...i think u can get the full set in a good day of grinding itGlorian wrote:Annihilator Set has also one point of Mastery I think.
With the recent changes aka fix of Expert Skirmisher The Keg is now set on its 2 secs. Which is huge and disrupts the damage output. So maybe throw it out. Still the Crit Tactic on Right Tree is a must.Kragg wrote:I personally feel the keg takes alot of time for a sniper to use, on top of two seconds build time of the turret. Positioning is of much greater importance. In short, a sniper needs a front line to operate behind or make use of the terrain, like for example the stairs in the Reikland scenario or a bush to hide in along the road.
For now I am busy gettign full genesis and full conq which will allow me, with Tracer runds and RR, to push my glass cannon build up to 45% Crit %. I add Quick reloader for that rapid fire and I am good to go. In one of our sniper squads we wreck havoc among Destro where 2/3 thunderers aim for the same target. <3
Agreed, however, i found it easyer to slot heavy in the rifleman tree at lower levels and avoid putting so many points in just for tracer rounds. With the keg you had two good option in the tree, now I see it as a luxery as only Tracer rounds has my fancy as sniper.Glorian wrote:With the recent changes aka fix of Expert Skirmisher The Keg is now set on its 2 secs. Which is huge and disrupts the damage output. So maybe throw it out. Still the Crit Tactic on Right Tree is a must.Kragg wrote:I personally feel the keg takes alot of time for a sniper to use, on top of two seconds build time of the turret. Positioning is of much greater importance. In short, a sniper needs a front line to operate behind or make use of the terrain, like for example the stairs in the Reikland scenario or a bush to hide in along the road.
For now I am busy gettign full genesis and full conq which will allow me, with Tracer runds and RR, to push my glass cannon build up to 45% Crit %. I add Quick reloader for that rapid fire and I am good to go. In one of our sniper squads we wreck havoc among Destro where 2/3 thunderers aim for the same target. <3
@Quick Reloader:
I removed Extra Ammo from my Tactics cause I thought I dont need it on ST abilites. Well I was wrong.So either extra Ammo, or Quick Reloader. The Turrets are currently extra squishy, but when they are back for good Extra Ammo also helps the dwarfs around you.
I'm teling since three weeks to Drengk that Phosphorous shells is the best skill a sniper can get. But he isn't listening. But you are right, you need high RR or Gear with an extra mastery point.pfs2222 wrote:Just had a brief check on character builder - I guess must have for sniper is Phosphorous Shells. If you want that plus reacer rounds plus quick reloader you need to be 40/50 or have skill bonus from equipment. No extra ammo, no hollow points included.
I am still not convinced i want to sacrifice my Crack Shot for Shells. The amount of time I can help a fight by using it, save myself from a WE. When i do not have it I feel like i am missing out. I will run the following this weekend:Glorian wrote:I'm teling since three weeks to Drengk that Phosphorous shells is the best skill a sniper can get. But he isn't listening. But you are right, you need high RR or Gear with an extra mastery point.pfs2222 wrote:Just had a brief check on character builder - I guess must have for sniper is Phosphorous Shells. If you want that plus reacer rounds plus quick reloader you need to be 40/50 or have skill bonus from equipment. No extra ammo, no hollow points included.