Re: Implement suicide.
Posted: Fri Apr 28, 2017 11:55 am
It's sad. But we are a bunch of lamers and we have to deal with it.
Well I like to think most players are more honest in playing by how the game works and not abuse everything the game can offer. Sad truth is not all has this mentality and for some abusing / cheating is more fun for them.Daknallbomb wrote:Hmm Ot looks like iam The only that trust in the good side of players
Actually most of my point was about scenarios not open RvR. So if this was possible just make it work in scenarios, but that would increase how much you need to code to make it work.ragafury wrote:https://github.com/WarEmu/WarBugs/issues/9520
seems unfixable at the moment.
idk. a kill command should only work in sc's. with .u is already enough possible.
viewtopic.php?f=2&t=3357Daknallbomb wrote:Hmm Ot looks like iam The only that trust in the good side of players
It can't be really fixed atm, because the game objects that have to be moved are located on the client, which can't be altered yet. DB devs could actually place server sided game objects as a bandaid fix to block these spots, but a real fix is only possible with client modification.ragafury wrote:https://github.com/WarEmu/WarBugs/issues/9520
seems unfixable at the moment.
idk. a kill command should only work in sc's. with .u is already enough possible.
Must be Cousins with the Tree of Death in CaledorArbich wrote:You never made an acquaintance with the torch of dead in nordenwatch?Drudge wrote:I get stuck all the time, but i just keep spamming jump and eventually it actually registers and i jump out. Never actually had to use /stuck or anything.
Must be the lost brother of Bridge of Death in Reikland Factory (Order spawn)Bacta wrote:Must be Cousins with the Tree of Death in CaledorArbich wrote:You never made an acquaintance with the torch of dead in nordenwatch?Drudge wrote:I get stuck all the time, but i just keep spamming jump and eventually it actually registers and i jump out. Never actually had to use /stuck or anything.