Torquemadra wrote:
None shall pass doesnt have a movement penalty as cant hit me does, Im not arguing the values but it is there, you seem to be a fan of moving quicker so would assume this to be more to your taste.
Also NSP was a 5pt ability remember and built for that position.
Very true. After posting that I recalled the change... The movement was another thread and less about "combat" movement more about movement through the world. So take that for what it is... I dont play a BO and likely wouldnt go for NSP on BG anyways unless it was beefed up to be inline with the cost for the tree.
Like I said above, I think the "BG issue" is largely a function of "what does it offer that other classes cant". The other tanks have a slightly easier time with guard damage/mitigation and not as much overlap with other classes. You have a Mara in your group and it basically moots much of the "point" behind a BG... Especially if you are a Chosen who can super punt as well.
I obviously dont know THE solution... I doubt there is an easy one. The class seems like it is "almost" there... As in its just missing a little "piece" or something to make it good...
I know its not apples to apples, but thinking in terms of guarding MDPS. comparing IB to BG...
IB gets very easy access to both Oathbound + Ancestor's Fury that now give any MDPS "guard-ee" 25% more parry 10% more crit. 75 Str and 50 Initiative. Which are both HUGE buffs, no CD or AP cost, just 15 grudge each.
The BG's Crimson Death is on 10 sec CD, the debuff only lasts 5 sec (but does apply to the group) and costs 30 Hate.
The BG's Anger Drives me, provides no parry to its "Dark Protector" and its very likely you wont have 83+ Hatred to give you the same "parry" as IB as well as not giving the stats to the "guard-ee/dark protector".... Now BG gets some nice "debuffs" but those are moot when you add a Mara to the group where as you dont really lose the benefits from IB with a singular other class added to your party...
I always wondered if Shield of Rage "also applying to your dark protector" would be too OP or not... But that could be a cool "niche" the BG could fill (A bubble damage shield) that could give the dark protector an added defensive "boost" with a BG in its party... Or "easier access to the KD" as mentioned above would make it "the KD king" for some CC. I know it was talked about before making Crimson Death last 10 seconds.... But frankly I would rather focus less on the "buff" side of the class and more on how to make it more a niche roll....
If a Mara is in the group with a chosen.. what does the BG offer to that group.
Woulds debuff - Mara/Chosen
Armor debuff - Mara (Chosen on his BL 6 pc set has this too)
Toughness debuff - Mara + Chosen aura
-Parry % and - block %: Mara (also chosen can slot for this via tactic)
KD - Chosen (though only 3 sec)
Super Punt - Chosen
So what BG can bring those 2 cant:
- Crimson Death (10% crit chance for 5 sec)
- AoE Snare
(however these two are largely mutually exclusive due to cost to get both).
- 5 sec KD (restricted to block which makes it mutually exclusive to C.D.)
- Outgoing Heal Debuff (however mutually exclusive to some other options such as trying to have AoE snare + C.D. + Soul Killer which you cant do...)
So in terms of "build options" BG is really in a GREAT spot as there are multiple versions on how to play and they are all at a tug of war... But the problem is the unique benefits are exclusive where as the non-unique benefits are NOT which makes any of these "versions on how to play" lack luster in terms of a party groups... Like the BG is cool when its "isolated" but when your start to form "parties" you nearly immediately toss out the BG and just opt for a Mara+Chosen combo...
Its almost as if the BG needs better/less restrictive access to its unique "benefits" (more crit+aoe snare+KD+Outgoing HD) and then OPTIONAL access to its non unique ones (armor debuff/toughness/ferocious howl). However this would require a pretty large adjustment to the class and potentially balance issues if it went overboard...