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[WP] Melee Build

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peterthepan3
Posts: 6509

Re: [WP] Melee Build

Post#31 » Wed Jul 12, 2017 11:42 pm

Specialpatrol wrote:
peterthepan3 wrote:Oathstones, yes. It's all about trying to get your AAs hitting with the GCD, coinciding with your abilities = more burst!!!
You don't find the stat drop too severe, when using Oathstones on WP?

I can't quite figure out, if a +15% AA-haste justifies a loss of approx 50 str, possibly some wounds and some parry.

Not at alll: having your AAs hit every gcd = more burst than a bit more strength. My aim now is to test out the Overlord helm if I ever get it.
Even with oathstones I still maintain 820-900 str and 17% crit.

Tactics you wanna go are always divine fury, fanaticism, aa haste and por tactic. guilty soul is okay if for some reason you already have por wp, but it seems to refresh itself/doesn't deal damage on initial tick, and por = harder burst.

agree with fresh re melee heal wp: super fun to play, the wounds buff is incredible.
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freshour
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Posts: 835

Re: [WP] Melee Build

Post#32 » Thu Jul 13, 2017 12:15 am

Yeah I mean if he is lacking some gear, I think going melee heals would be more "usefull/effective" until his gear gets better so he can swap over to all out DPS for the WP. It is your call though man, just do what is fun for you.

I will say there are few things more fun on a melee healer than dumping like 250-300k heals after people say, "Great.... a melee WP" - feeeeeeeelzgooooooodmann

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Leecifer
Posts: 130

Re: [WP] Melee Build

Post#33 » Thu Jul 13, 2017 6:21 am

What are the effects of using Fantacism and/or Divine Fury as a melee healer
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Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman

Mystry
Suspended
Posts: 445

Re: [WP] Melee Build

Post#34 » Sat Jul 15, 2017 8:17 pm

Leecifer wrote:What are the effects of using Fantacism and/or Divine Fury as a melee healer
You do no healing. Or at least far less, I'm fairly sure that they both reduce melee healing done.

Then again, I only play DPS so I could be wrong.

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peterthepan3
Posts: 6509

Re: [WP] Melee Build

Post#35 » Sat Jul 15, 2017 9:58 pm

Both are essential for melee wp/melee heal, and DF increases melee healing.
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Specialpatrol
Posts: 306

Re: [WP] Melee Build

Post#36 » Sun Jul 16, 2017 1:58 pm

peterthepan3 wrote:
Specialpatrol wrote:
peterthepan3 wrote:Oathstones, yes. It's all about trying to get your AAs hitting with the GCD, coinciding with your abilities = more burst!!!
You don't find the stat drop too severe, when using Oathstones on WP?

I can't quite figure out, if a +15% AA-haste justifies a loss of approx 50 str, possibly some wounds and some parry.

Not at alll: having your AAs hit every gcd = more burst than a bit more strength. My aim now is to test out the Overlord helm if I ever get it.
Even with oathstones I still maintain 820-900 str and 17% crit.

Tactics you wanna go are always divine fury, fanaticism, aa haste and por tactic. guilty soul is okay if for some reason you already have por wp, but it seems to refresh itself/doesn't deal damage on initial tick, and por = harder burst.
I'm at about the same stat/crit lvl on my WP, with the Oathstones slotted. Been running it for a bit and it does seem fine enough, so will probably run it some more - even though the loss to str, parry and wounds does hurt the eye a bit.

One other question: what's the math behind the preference for a 4.2 weapon over a 3.4, like the sc-weapon? Been trying with Virtue epic 2-hander myself (more wounds on it than Faith) - but does the harder AAs really beat the loss of the extra weapon dps, melee power, crit and AP from the scenario weapon (only have the rr39 one myself)?

Tactics-wise, I swap between GS and PoR, depending on situation. I use GS, when solo or when I feel the need for the extra survivability. Plus, the dots from GS can crit, I think.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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peterthepan3
Posts: 6509

Re: [WP] Melee Build

Post#37 » Sun Jul 16, 2017 2:12 pm

Imo it is worth it. 4.2 weapons result in significantly harder hitting AA, which will be most of your st dps.

GS would be decent if it didn't refresh itself/did instant damage.
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Kordie
Posts: 50

Re: [WP] Melee Build

Post#38 » Mon Jul 17, 2017 3:34 am

I'm playing Grace and its fun when it works but decent players know to counter you with CC. You get perma-snared by Destro tanks and while I expected Sorcs and SHs to be annoying Magus seem to be a really bad matchup. I can see why CW is useful but dont feel like I have the RR to spend on it right now.

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Leecifer
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Re: [WP] Melee Build

Post#39 » Mon Jul 17, 2017 4:26 pm

Currently running this build: http://www.ror.builders/career/warrior- ... ,4160,4189

Running a melee healer Sigmar radiance build. When i cant get close enough to hit something decent I can just use Sigmar's grace for the aoe heal ( love the way this works as it gives us a way to be useful when we normally wouldnt be). Waiting to go more dps oriented when i have full Merc + some Dom pieces. When i get the next mastery point i will probably take the AOE detaunt.

I just got the oathstones and was looking at getting another 2 piece ToK jewelry set, would you suggest getting strife + torment for the parry %?

I feel like the melee WP is very limited by the enemy's comp in SCs. Last night we played PRAAG where it was 5 sword and board tanks and the rest ranged dps and healer. I wasnt able to put up any healing because the only people i could get close enough to hit where the sword and boards. In this situation Sigmar's Grace was one of my only options in healing.
Montague
Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman

freshour
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Posts: 835

Re: [WP] Melee Build

Post#40 » Mon Jul 17, 2017 4:42 pm

Leecifer wrote:Currently running this build: http://www.ror.builders/career/warrior- ... ,4160,4189

Running a melee healer Sigmar radiance build. When i cant get close enough to hit something decent I can just use Sigmar's grace for the aoe heal ( love the way this works as it gives us a way to be useful when we normally wouldnt be). Waiting to go more dps oriented when i have full Merc + some Dom pieces. When i get the next mastery point i will probably take the AOE detaunt.

I just got the oathstones and was looking at getting another 2 piece ToK jewelry set, would you suggest getting strife + torment for the parry %?

I feel like the melee WP is very limited by the enemy's comp in SCs. Last night we played PRAAG where it was 5 sword and board tanks and the rest ranged dps and healer. I wasnt able to put up any healing because the only people i could get close enough to hit where the sword and boards. In this situation Sigmar's Grace was one of my only options in healing.
If I were you in a situation like this. I would slot on AOE detaunt, detaunt back line and just brawl with the tanks and get as much melee healing off as you can. Generally speaking for Destro/Order/Everyone. In an SC if you have 5-6 tanks in an SC. There will 100% be one squishy one. For Destro, you'll usually see a YOLO L2P NOOB 2H Knight, and he dies in 1 second. For Order, I'm sure there is a similar archetype. Focus your melee heals on them. I know on DoK it is harder to make room for AOE Detaunt, but WP has a bit more flexibility without having the mandatory HD tactic. So if you notice a few of these happen in a row. WP's lack of AOE damage, makes the AOE detaunt so much more freaking potent.

If you do get a decent tank to guard you, and you get your AOE detaunt down. You will be BLOWN AWAY at how long you can stay alive. If it is a 2h tank, try swapping defensive targets and putting your parry buff on him. Some groups will actually focus the 2h tank over the 2h WP as they actually go down at roughly the same rate. Not to mention he isn't guarded :P. I'd bet Clown is just as hard to kill for the most part than over 80% of 2h tanks. So it is kind of a give/take feel them out game at the start. You gotta swap targets. I'll use my range attack sometimes just to see if I get an abnormally large number. Sure it can be a spirit debuff, but little things like that while building mechanic can help you find that one lonely duckling to then go into /sc and say GET HIM.

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