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What contributes a loot bag in RVR?

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xanderous
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Re: What contributes a loot bag in RVR?

Post#31 » Mon Feb 27, 2017 11:56 pm

Yaliskah wrote:
xanderous wrote:Probably gonna get hate for suggesting this but why can't it be contribution based on time spent in the zone + take keeps and objectives, this would surely reduce the amount of less active and idle players being rewarded.
Do you remember afk hiden in the lake on live?
Nope i have a bad memory But i did say "time spent in the zone + take keeps and objectives" Not just time spent, so if you afk'd then your contribution would be very small or perhaps in the negative if you choose to implement that as a thing but hey what do i know i'm just a player not a developer.
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wargrimnir
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Re: What contributes a loot bag in RVR?

Post#32 » Tue Feb 28, 2017 12:03 am

xanderous wrote:
Yaliskah wrote:
xanderous wrote:Probably gonna get hate for suggesting this but why can't it be contribution based on time spent in the zone + take keeps and objectives, this would surely reduce the amount of less active and idle players being rewarded.
Do you remember afk hiden in the lake on live?
Nope i have a bad memory But i did say "time spent in the zone + take keeps and objectives" Not just time spent, so if you afk'd then your contribution would be very small or perhaps in the negative if you choose to implement that as a thing but hey what do i know i'm just a player not a developer.
In that case, the current system already works in this manner. If you're not actively participating in RvR, you're not getting any rewards for it. You might earn a little bit and wait for the zone to flip, but that's not going to give you the same rewards as if you were out there fighting the battles the entire time. Some people report pretty significant flips after a few hours in a single zone.
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Sepplainer
Posts: 13

Re: What contributes a loot bag in RVR?

Post#33 » Tue Feb 28, 2017 12:23 am

I have no complaints about the contribution. I have gotten a couple purple bags when I spent a long session in the lakes. I very specifically like the Renown tickets that come from a lengthy fight and hit after a while. Just being parked in a gank spot and getting 6k+ purple juice is pretty nice.

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xanderous
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Re: What contributes a loot bag in RVR?

Post#34 » Tue Feb 28, 2017 1:47 am

wargrimnir wrote: In that case, the current system already works in this manner. If you're not actively participating in RvR, you're not getting any rewards for it. You might earn a little bit and wait for the zone to flip, but that's not going to give you the same rewards as if you were out there fighting the battles the entire time. Some people report pretty significant flips after a few hours in a single zone.
Thanks, i was just curious what amounts specifically to contribution, still not entirely clearl on that if i am being honest, i have been fairly happy with my rewards in T3 but was concerned as some have expressed opinions that it's still extremely rare to get a loot bag in t4 due to excessive numbers being in the zone upon a lock, will i have to spend months in RVR to get lucky on a roll?

I was also wanting to know motivation behind the recent change as it has not been expressed to my knowledge as of yet.
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Aurandilaz
Posts: 1896

Re: What contributes a loot bag in RVR?

Post#35 » Tue Feb 28, 2017 8:25 am

xanderous wrote:
wargrimnir wrote: In that case, the current system already works in this manner. If you're not actively participating in RvR, you're not getting any rewards for it. You might earn a little bit and wait for the zone to flip, but that's not going to give you the same rewards as if you were out there fighting the battles the entire time. Some people report pretty significant flips after a few hours in a single zone.
Thanks, i was just curious what amounts specifically to contribution, still not entirely clearl on that if i am being honest, i have been fairly happy with my rewards in T3 but was concerned as some have expressed opinions that it's still extremely rare to get a loot bag in t4 due to excessive numbers being in the zone upon a lock, will i have to spend months in RVR to get lucky on a roll?

I was also wanting to know motivation behind the recent change as it has not been expressed to my knowledge as of yet.
How to earn contribution:
-cap BOs
-run Supplies
-kill enemies
-assist in killing enemies
-heal wounded warriors
-take it for the team and by that I mean dmg
-"defend BOs" give possibly extras compared to random area killing
-ramming down Door 1 + 2
-hitting the Keep Lord, and doing shitton of kills at keep while you are at it
-get a huge amounts of DBs, because I have a reason to believe DBs count for more than just spamming dmg and assisting. Become a dirty killstealer if you must, doing all the precious last hits.

Now, at the end of the zone, the mechanic takes a look at the top contributers in the zone, and places them in a line. Someone with absolutely highest contri gets placed at top of the line, someone with good contribution gets placed few steps behind and someone with "decent" contribution might be bottom of the line simply because other players did much much more to get closer to the top. So trying hard is not enough, trying hard to to try harder than everyone else is required to get closer to 500 contri bonus.

And then come out the cruel gods of RNG and steal your gold bag to some random lowbie who did nothing but show up because RNG can suck. Well, not often, but it can happen. Gold Bags need high contri and damn high rolls, purple same, but with good luck low contri and high rng can give you a blue bag, and with extreme luck almost zero contri and damn awesome luck can earn you a green bag. Praise Tzeentch and pass the sacrificial midget around until you need to make more sacrifices to the gods for more lucky rolls.

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NoRKaLKiLLa
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Re: What contributes a loot bag in RVR?

Post#36 » Tue Feb 28, 2017 8:49 am

The biggest problem with this system? The fact that it wasn't implemented ten months ago! I'd be half way to my conqueror set by now.
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Waaghaa
Posts: 215

Re: What contributes a loot bag in RVR?

Post#37 » Tue Feb 28, 2017 9:27 am

Aurandilaz wrote: How to earn contribution:
-cap BOs
-run Supplies
-kill enemies
-assist in killing enemies
-heal wounded warriors
-take it for the team and by that I mean dmg
-"defend BOs" give possibly extras compared to random area killing
-ramming down Door 1 + 2
-hitting the Keep Lord, and doing shitton of kills at keep while you are at it
-get a huge amounts of DBs, because I have a reason to believe DBs count for more than just spamming dmg and assisting. Become a dirty killstealer if you must, doing all the precious last hits.
The only problem as I see it, in order to get a better than green bag, you have to do all that and more, meaning that PUG WB's will be much harder to control, I dont know how many was removed from wb I was part of yesterday, when we got the seal of domination, all want to have a chance at that great loot so they will move regardless of wb instructions to the place where either a BO is being taken or where the battle is currently at.

But I cant blame them really, locking a zone is a team effort, that usually means that whether you like it or not, being in a WB guarding a BO with no action happening is part of that effort, you contribute towards the lock, but unlike the others that happens to guard a much more desirable BO or are in a roaming WB, you get nothing for it.

No one in the WB I was in yesterday guarding Ulthorin war camp behind order keep in Eataine had a roll under 150, there where no action there, just some order trying to lure us over to the forbidden area, behind the camp.
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RyanMakara
Posts: 1563

Re: What contributes a loot bag in RVR?

Post#38 » Tue Feb 28, 2017 11:15 am

NoRKaLKiLLa wrote:The biggest problem with this system? The fact that it wasn't implemented ten months ago! I'd be half way to my conqueror set by now.
Better late than never I'd say ;)
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roadkillrobin
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Re: What contributes a loot bag in RVR?

Post#39 » Tue Feb 28, 2017 11:41 am

100% Equal token based loot systems always works best in PVP MMO's tbh. The RNG drops are good for the companies trying to earn money of a subsription based PVE game. Its not so great when a PVP game use it coz gear is a pretty big contributing factor to the game ballance. Someone spending 10 hours playing having better gear then someone spending 30 hours playing just coz of RNG is pretty dumb when the ballance is so dependant on it.
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TenTonHammer
Posts: 3806

Re: What contributes a loot bag in RVR?

Post#40 » Tue Feb 28, 2017 11:57 am

As some one who still plays SWTOR these days and is watch that game crash n burn


I wholeheartedly agree with robins statement tha rng gearing is a bad deal

Time invested should yeild gear, there is no garruntee of that if you have **** luck
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