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Nordenwatch Test!

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Poll: Would you like Nordenwatch and Gates of Ekrund to be on a rotation?

Yes, 1 Week of Nordenwatch then 1 Week of Gates of Ekrund
202
63%
Yes, Perhaps Nordenwatch for a few days a week.
69
21%
No, Nordenwatch all the time!
27
8%
No, Gates of Ekrund all the time!
11
3%
Other (Please comment)
12
4%
Total votes: 321

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Kragg
Posts: 1788

Re: Nordenwatch Test!

Post#31 » Sat Jan 10, 2015 11:57 pm

chipolinio wrote:
sorry for my english
is it possible to to win in a scenario to pay 10 silver, I do not want to kill mobs in hours and days, I want to buy clothes at auction
Nope, just farm for it like the rest of us! :P
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Zilinia
Posts: 48

Re: Nordenwatch Test!

Post#32 » Sun Jan 11, 2015 12:53 am

Maybe Phoenix Gate Scenario :P

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RyanMakara
Posts: 1563

Re: Nordenwatch Test!

Post#33 » Sun Jan 11, 2015 2:05 am

amputationsaw wrote:I got a strange bug in northwatch. My bw meele hit everytime. Even after respawn he hits with his staff the air. Near enemies he hits random targets with 1 dmg
Flames of Rhuin buff.
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RyanMakara
Posts: 1563

Re: Nordenwatch Test!

Post#34 » Sun Jan 11, 2015 2:05 am

Kelreg wrote:Battle for Prague also had flag capture
I would LOVE to see Battle of Praag implemented.
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Elven
Former Staff
Posts: 5161

Re: Nordenwatch Test!

Post#35 » Sun Jan 11, 2015 2:18 am

RyanMakara wrote:
Kelreg wrote:Battle for Prague also had flag capture
I would LOVE to see Battle of Praag implemented.
The way you capture the flag is different to Nordenwatch etc. Altbough it is the same as in RvR. It could be implemented using the same system, but I've seen some irregularities in RvR when capturing the flag. It'll take some debugging to resolved, but eventually it will be there.

navis
Posts: 784

Re: Nordenwatch Test!

Post#36 » Sun Jan 11, 2015 3:11 am

There are the push/pull sc's similar to NordenWatch but they not identical - Battle for Praag..

Logrins Forge - almost similar but not quite...

Caledor Woods is mostly just 1 flag to cap...
Bright Wizard College is just 1 flag to cap...
Isha's Temple - just 1 flag (plus the bomb!!! but that is optional IMO)
That dragon scenario in Caledor... hmmmm what is it's name??? which is 3 flags to cap


Max - look forward to you guys tweaking and improving the mechanics...

Nordenwatch feedback - Today I played some Nordenwatch and what I found??

I am noticing some sort of ability lag when doing things such as put a DOT on a enemy or friendly

Flag Mechanics - working good with some bugs still - You can still be dead and cap a Flag

IMO the flag 'capture speed' can be quicker so players don't have to take so long to gain ownership but the point accumulation rate can be slower so that overall the scenario are a bit longer.
(first capture in Nordenwatch is fine but a recapture is kinda tedious... usually the scenario is over after 2 flags are captured)
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NeneEilserv
Posts: 176

Re: Nordenwatch Test!

Post#37 » Sun Jan 11, 2015 4:42 am

Just the list from the old 'Atlas' book and my thoughts on 'Possible' and 'Doubtful' to what I have read by all above to what works to what is still being coded. Some of these some of you may have forgotten. Hope it helps. ;)

Blood of Black Cairn - 3 flag capture. (Possble)
Caledor Woods - 1 flag capture. (Possble)
Doomfist Crater - 1 flag capture, 3 War Balls (Doubtful)
Dragon's Bane - 3 flag capture, 1 carry flag to summon Dragon's for each side. (Doubtful)
Gate of Ekrund - ... well we know this one. :lol:
Gromril Crossing - 5 flag capture, Tug o' War Strategy. (Possble)
Grovod Caverns - 2 flag capture ... Bioware turned this SC into a Skaven playable scenario. (Doubtful to say the least until we have Skaven to play of course. :lol: )
High Pass cemetery - 2 flag capture, capture bubble does not kill nearby players. (Possble)
Howling Gorge - Bomb Run only. (Doubtful)
Khaine's Embrace - 2 flag capture, capture bubble DOES kill nearby players. (Doubtful)
Logrin's Forge - 2 flag capture. (Possble)
Lost Temple of Isha - 1 flag capture, 1 War Ball. (Doubtful)
Maw of Madness - 1 War Ball. (Doubtful)
Mourkain Temple - 1 War Ball. (Doubtful)
Nordenwatch - ... this we know too. ;)
Phoenix Gate - 2 flag capture, 2 flag run. (Doubtful)
Reikland Factory - 4 flag capture. (Possble)
Reikland Hills - 3 flag capture. (Possble)
Serpent's Passage - Flag run. (Doubtful)
Stone Troll Crossing - 1 Flag with Flag run and 3 points, NPC Trolls give knockback. (Doubtful)
Talabec Dam - 2 capture points with Bomb Run. (Doubtful)
Thunder Valley - 5 Flag capture, Bombs are included to use. (Doubtful)
Tor Anroc - 1 War Ball. (Doubtful)

Those are what was in my book. Based on interaction with objects, I have given those the 'Doubtful' tick as well.
This is only a guess for what I have seen and if any of these other SC's were to be brought in at this point, it seems the game code isn't ready for them.
I'm not making any suggestions here, nor am I making assumptions. I just hope this list is helpful is all. :D
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User avatar
gungnir08
Posts: 126

Re: Nordenwatch Test!

Post#38 » Sun Jan 11, 2015 7:35 am

Morgan wrote:there was an event scenario, reikland factory? not sure about a name, but if i remember correctly, it had three flags to capture.
Nah, Reikland Factory had five flags, if memory serves. I don't remember much about the event scenarios, but maybe you were thinking of The Ironclad? Pretty sure that one had three flags.

@ Max -

I'd love to see Phoenix Gate and Serpent's Passage in the rotation at some point. I know you guys have a lot on your plate, though. By the way, is there any word on when scenario parties will be functional, if they aren't already?
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Yaliskah
Former Staff
Posts: 1986

Re: Nordenwatch Test!

Post#39 » Sun Jan 11, 2015 8:45 am

navis wrote:There are the push/pull sc's similar to NordenWatch but they not identical - Battle for Praag..

Logrins Forge - almost similar but not quite...

Caledor Woods is mostly just 1 flag to cap...
Bright Wizard College is just 1 flag to cap...
Isha's Temple - just 1 flag (plus the bomb!!! but that is optional IMO)
That dragon scenario in Caledor... hmmmm what is it's name??? which is 3 flags to cap


Max - look forward to you guys tweaking and improving the mechanics...

Nordenwatch feedback - Today I played some Nordenwatch and what I found??

I am noticing some sort of ability lag when doing things such as put a DOT on a enemy or friendly

Flag Mechanics - working good with some bugs still - You can still be dead and cap a Flag

IMO the flag 'capture speed' can be quicker so players don't have to take so long to gain ownership but the point accumulation rate can be slower so that overall the scenario are a bit longer.
(first capture in Nordenwatch is fine but a recapture is kinda tedious... usually the scenario is over after 2 flags are captured)
In fact, i mistake Caledor wood and Temple of Isha. Caledor wood has 5 point, those have to be taken in a certain order. GRomril has the same system, praag sc too.

User avatar
Morgan
Posts: 24

Re: Nordenwatch Test!

Post#40 » Sun Jan 11, 2015 9:45 am

gungnir08 wrote:Nah, Reikland Factory had five flags, if memory serves. I don't remember much about the event scenarios, but maybe you were thinking of The Ironclad? Pretty sure that one had three flags.
four :)

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