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Dodge Disrupt from the Rear

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Dabbart
Posts: 2251

Re: Dodge Disrupt from the Rear

Post#31 » Sun Feb 12, 2017 8:27 pm

To be fair, that comment was based around the engi dodge/disrupt build that can hit super high numbers. I could see inputting a dodge/disrupt Cap on the rear, but no. Limiting defenses based on 1 classes ability to jack their defense is pretty asinine, and I'd be super annoyed if I was all but garunteed 0dodge/disrupt from sides/rear...
Azarael wrote: It's only a nerf if you're bad.

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Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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blaqwar
Posts: 471

Re: Dodge Disrupt from the Rear

Post#32 » Sun Feb 12, 2017 8:38 pm

Dabbart wrote:To be fair, that comment was based around the engi dodge/disrupt build that can hit super high numbers. I could see inputting a dodge/disrupt Cap on the rear, but no. Limiting defenses based on 1 classes ability to jack their defense is pretty asinine, and I'd be super annoyed if I was all but garunteed 0dodge/disrupt from sides/rear...
This sort of complaint about Engineers being able to stack high dodge/disrupt in a tanky build has been around since the change was implemented. Even though tanks can reach similar or higher numbers nobody is complaining about them.

The reason is probably the percieved role Engineers/Magi are supposed to have from live, they were never seen as super tanky classes that are meant to control the battlefield (which is what tanks are in WAR). They were somewhat tanky sure, but never in the amount they are on RoR. So people are in shock, how can this DPS career snipe me from 150 feet, deal some amazing burst damage, have a pet and still be this tanky.

It can't. To reach that amount of survivability they sacrifice a lot, damage being one of those things. They hit like a wet noodle, a short noodle at that since their range is so limited they are on equal footing with melee careers. Just as a tank cannot deal decent damage and retain super survivability, so too Engi/Magus can't have both. Players with similar complaints are simply confused and unable to grasp the wider scope (in comparison to the retail game) of the RoR project which gave the career more viable playstyles, all while not making them overpowered.

The author of this comment does not actively play an Engineer/Magus and has no bias towards them.

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Tesq
Posts: 5713

Re: Dodge Disrupt from the Rear

Post#33 » Sun Feb 12, 2017 8:49 pm

uhm in an aoe spec stack dodge/disrupt is pretty common, hold the line + turret buff make potentially offensive magus/engi way to much durable.
How much is the buff currently 20/40%? if not removed lower it a bit would do the trick or either dont let it stack with hold the line.
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Dabbart
Posts: 2251

Re: Dodge Disrupt from the Rear

Post#34 » Sun Feb 12, 2017 8:52 pm

What complaint? I was putting the -50% comment in perspective...

I don't recall saying anything negative towards the class at all... if engis want to run super dodge/disrupt go for it. Their damage will be ****, and any melee train will :| them.sure they'll be a little tough to kill, but meh.

Also, no. Other than HTL what tank can achieve 80% disrupt ATM... i think knights running the tactic and stacking disrupt equipment cap out around 50%(before HTL) And that would mean their dodge was like 20ish...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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blaqwar
Posts: 471

Re: Dodge Disrupt from the Rear

Post#35 » Sun Feb 12, 2017 11:28 pm

I'm sorry I wrongly assumed the initial post was made by you. My apologies. Why would you assume the inital comment was made because of Engineers though? Or am I misunderstanding you?

@Tesq: Engineer/Magus flame turret buff is 32% dodge/disrupt at max stacks (8 stacks of 4%). Also an offensive Engi/Magus can't do much with 40 feet range abilities (because when they have the avoidance buff their range gets reduced). Unless you run into their low range with a group full of RDPS of course, instead of just shattering the armor buff and wrecking them with melee. But can't expect people to adapt, right? :D

BGs can get 30% disrupt at 100 hatred with Shielding Anger tactic.
SMs can get 25% disrupt in perfect balance with Aethryic Armor on and Claming Winds tactic.
Knights get 15% disrupt while holding a shield with Gilded Shiled tactic, as you pointed out above.

Dabbart
Posts: 2251

Re: Dodge Disrupt from the Rear

Post#36 » Mon Feb 13, 2017 12:12 am

Cause I made a mistake. Top post page 3 was where my brain said the 50% reduction came from, in actuality he was quoting the OP then throwing engi numbers around. My bad.

Edit: also, those calling for this nerf, would you want to decrease dodge/disrupt by a solid 50%, or just reduce it by 1/2? I.e. Disrupt of 68% is reduced to 18% or 34%? I would argue against either, but still unclear.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Specialpatrol
Posts: 306

Re: Dodge Disrupt from the Rear

Post#37 » Mon Feb 13, 2017 12:35 am

porkstar wrote:The terms "dodge" and "disrupt" are explicitly an intentional action which would be hard without the use of one's eyes. I suppose a lot of things don't make sense like...how do I detaunt and then ignore an actual grizzly bear?
Theoretically, disrupt is based on willpower. So you could also argue that it's simply rooted in a strong mind and therefore not require any LoS.

Likewise, Dodge is based on your initiative. Which you just as well could translate into the ability to be nimble and quick on your feet, and thus harder to hit - irregardless if there's LoS or not.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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spikespiegel84
Posts: 303

Re: Dodge Disrupt from the Rear

Post#38 » Mon Feb 13, 2017 3:52 am

Don't invoke realism. Or half of you would be shaking in a corner covered in your own excrements after seeing a marauder mutating.
Don't see why shoul RDPS have this advantage after being already the top killers in this game. Just get Enemy, check the zones and rarely the top 3 have something different than a range.
(gladly not always)
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RyanMakara
Posts: 1563

Re: Dodge Disrupt from the Rear

Post#39 » Mon Feb 13, 2017 12:34 pm

Specialpatrol wrote:
porkstar wrote:The terms "dodge" and "disrupt" are explicitly an intentional action which would be hard without the use of one's eyes. I suppose a lot of things don't make sense like...how do I detaunt and then ignore an actual grizzly bear?
Theoretically, disrupt is based on willpower. So you could also argue that it's simply rooted in a strong mind and therefore not require any LoS.

Likewise, Dodge is based on your initiative. Which you just as well could translate into the ability to be nimble and quick on your feet, and thus harder to hit - irregardless if there's LoS or not.
Dodge was actually referred to as Agility in some parts of the database, so you're about half-right I'd say. Initiative also makes you less likely to be crit upon and increases the ability to see enemies in stealth, though, giving it an entirely different meaning.
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porkstar
Posts: 721

Re: Dodge Disrupt from the Rear

Post#40 » Mon Feb 13, 2017 1:38 pm

I'm hearing a lot of "RDPS OP" stuffs. What about reversing the situation? Players get a dod/dis bonus for facing the RDPS? Guess what? A bunch of RDPS will come out and say dod/dis too high! Melee Train OP. Anyway I suppose things are difficult enough without having to worry about your positioning.
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Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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