Question to the Devs : Keeps : Will they keep their guards?

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geraldtarrant
Posts: 254

Re: Question to the Devs : Keeps : Will they keep their guar

Post#31 » Tue Jan 06, 2015 9:19 pm

Would be nice if guards could be implemented.
Tbh i totally forgot they existed , and now im courious to see them again :)
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Morf
Posts: 1247

Re: Question to the Devs : Keeps : Will they keep their guar

Post#32 » Tue Jan 06, 2015 9:22 pm

Penril wrote:
What do you mean with keeping resource carriers?

If RCs level your keep then there is no point in claiming them. Also, with the old way zones locked, BOs were CRUCIAL. People had to coordinate to protect them, and the enemy realm could attack one in full force (avoiding the zerg).

Yes, some people called it "Waithammer" but to me it was way better than "Doorhammer where you do city 4-5 times a day".
In t2/t3 there were no city pushes so bo's were not important, with resource carrier bo's felt kinda important, and yes waithammer was far better then doorhammer.
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Kragg
Posts: 1788

Re: Question to the Devs : Keeps : Will they keep their guar

Post#33 » Tue Jan 06, 2015 9:26 pm

Remind me, what did the resourcecarrier do again?
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Tesq
Posts: 5713

Re: Question to the Devs : Keeps : Will they keep their guar

Post#34 » Tue Jan 06, 2015 9:28 pm

put flag on 2nd floor?

----->

i alredy see order zerg take position with their bw noob fingers ready on annihilate, and i alredy see all our 2h chosen pushing with blood rage and get owned, then i see me as the only tank survived get knock inside order zerg with no heal...

repet this for 1h.........

And repeat it like every rvr night for like 1 years........

LIVE, DIE, REPEAT .....

after 1 y of destru methodologically farm we will yell that we want keep flag out of keep :P
Last edited by Tesq on Tue Jan 06, 2015 9:46 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Question to the Devs : Keeps : Will they keep their guar

Post#35 » Tue Jan 06, 2015 9:31 pm

Kragg wrote:Remind me, what did the resourcecarrier do again?
Level your keep. You needed rank 4 to get a ram.

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Gravord
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Re: Question to the Devs : Keeps : Will they keep their guar

Post#36 » Tue Jan 06, 2015 9:57 pm

Idrinth wrote:
Gravord wrote:
chaoscode wrote:Keep the guards! It requires the other side to work together.
It only require attackers to have more ppl on their side, nothing more. RvR should be about fighting players, not pve mobs.
And you really think, that you should be able to take a defensive position without higher numbers or at the very least similar numbers?

Attacking alraedy require bigger numbers or "defenders" could go out and wipe "attackers". Applying npc that obviously will be stronger than players (otherwise they die in 3 seconds and are waste of space at all) will only force attackers to arrive with bigger blob which will take away fights away from objectives and create only one zerg spot at keep where you can find fight.

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Khorba
Posts: 176

Re: Question to the Devs : Keeps : Will they keep their guar

Post#37 » Tue Jan 06, 2015 10:03 pm

I have only to hope and request of Ram / Canon carrier running or driving down a horse bearing the banner like guild banner , not the stupid backlight what was the official Warhammer..dont need guard on rvr just many pl to good fun

Aven
Posts: 44

Re: Question to the Devs : Keeps : Will they keep their guar

Post#38 » Tue Jan 06, 2015 10:31 pm

Telen wrote:
Penril wrote:
What do you mean with keeping resource carriers?

If RCs level your keep then there is no point in claiming them. Also, with the old way zones locked, BOs were CRUCIAL. People had to coordinate to protect them, and the enemy realm could attack one in full force (avoiding the zerg).

Yes, some people called it "Waithammer" but to me it was way better than "Doorhammer where you do city 4-5 times a day".
Totally agree doorhammer made endgame feel really common place. Sacking a city is winning the game. It should be a real effort that takes a motivated realm to achieve.
Doomhammer wasn't good, but Waithammer was as equally terrible. When I was tired of RvR I would go do PQ or SC, when Waithammer arrived, I was 'meh, I don't feel like chilling on Reddit for 15 minutes waiting for a ram to arrive at the door so we can start really pushing'.
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Penril
Posts: 4441

Re: Question to the Devs : Keeps : Will they keep their guar

Post#39 » Tue Jan 06, 2015 10:44 pm

Aven wrote:
Telen wrote:
Penril wrote:
What do you mean with keeping resource carriers?

If RCs level your keep then there is no point in claiming them. Also, with the old way zones locked, BOs were CRUCIAL. People had to coordinate to protect them, and the enemy realm could attack one in full force (avoiding the zerg).

Yes, some people called it "Waithammer" but to me it was way better than "Doorhammer where you do city 4-5 times a day".
Totally agree doorhammer made endgame feel really common place. Sacking a city is winning the game. It should be a real effort that takes a motivated realm to achieve.
Doomhammer wasn't good, but Waithammer was as equally terrible. When I was tired of RvR I would go do PQ or SC, when Waithammer arrived, I was 'meh, I don't feel like chilling on Reddit for 15 minutes waiting for a ram to arrive at the door so we can start really pushing'.
Waithammer = pre 1.4
Doorhammer = post 1.4

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Idrinth
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Re: Question to the Devs : Keeps : Will they keep their guar

Post#40 » Wed Jan 07, 2015 12:52 am

Penril wrote: Waithammer = pre 1.4
Doorhammer = post 1.4
Maybe mixing and matching might work? Like resources reducing the time of the last done BO/Keep by a bit OR spawning something to help open doors(Greater Demon maybe?). Also did prefer Waithammer to Doorhammer tbh
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