Tbh i totally forgot they existed , and now im courious to see them again

In t2/t3 there were no city pushes so bo's were not important, with resource carrier bo's felt kinda important, and yes waithammer was far better then doorhammer.Penril wrote:
What do you mean with keeping resource carriers?
If RCs level your keep then there is no point in claiming them. Also, with the old way zones locked, BOs were CRUCIAL. People had to coordinate to protect them, and the enemy realm could attack one in full force (avoiding the zerg).
Yes, some people called it "Waithammer" but to me it was way better than "Doorhammer where you do city 4-5 times a day".
Level your keep. You needed rank 4 to get a ram.Kragg wrote:Remind me, what did the resourcecarrier do again?
Idrinth wrote:And you really think, that you should be able to take a defensive position without higher numbers or at the very least similar numbers?Gravord wrote:It only require attackers to have more ppl on their side, nothing more. RvR should be about fighting players, not pve mobs.chaoscode wrote:Keep the guards! It requires the other side to work together.
Doomhammer wasn't good, but Waithammer was as equally terrible. When I was tired of RvR I would go do PQ or SC, when Waithammer arrived, I was 'meh, I don't feel like chilling on Reddit for 15 minutes waiting for a ram to arrive at the door so we can start really pushing'.Telen wrote:Totally agree doorhammer made endgame feel really common place. Sacking a city is winning the game. It should be a real effort that takes a motivated realm to achieve.Penril wrote:
What do you mean with keeping resource carriers?
If RCs level your keep then there is no point in claiming them. Also, with the old way zones locked, BOs were CRUCIAL. People had to coordinate to protect them, and the enemy realm could attack one in full force (avoiding the zerg).
Yes, some people called it "Waithammer" but to me it was way better than "Doorhammer where you do city 4-5 times a day".
Waithammer = pre 1.4Aven wrote:Doomhammer wasn't good, but Waithammer was as equally terrible. When I was tired of RvR I would go do PQ or SC, when Waithammer arrived, I was 'meh, I don't feel like chilling on Reddit for 15 minutes waiting for a ram to arrive at the door so we can start really pushing'.Telen wrote:Totally agree doorhammer made endgame feel really common place. Sacking a city is winning the game. It should be a real effort that takes a motivated realm to achieve.Penril wrote:
What do you mean with keeping resource carriers?
If RCs level your keep then there is no point in claiming them. Also, with the old way zones locked, BOs were CRUCIAL. People had to coordinate to protect them, and the enemy realm could attack one in full force (avoiding the zerg).
Yes, some people called it "Waithammer" but to me it was way better than "Doorhammer where you do city 4-5 times a day".
Maybe mixing and matching might work? Like resources reducing the time of the last done BO/Keep by a bit OR spawning something to help open doors(Greater Demon maybe?). Also did prefer Waithammer to Doorhammer tbhPenril wrote: Waithammer = pre 1.4
Doorhammer = post 1.4
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