[Witch Hunter] Dragon Gun

Proposals which did not pass the two week review, were rejected internally, or were not able to be implemented.
jorgemarco
Posts: 146

Re: [Witch Hunter] Dragon Gun

Post#31 » Wed Nov 23, 2016 8:36 am

My idea:

1. Double dmg tick to dragon gun as OyK of WE has (or that will be so low dmg) , and only main target debuffed.
2. Modify sweeping razor tactic giving it -20% dmg, but striking all enemies in 30 feet of the main target. This way we can have a semi useful aoe wh, and we can farm pve too.

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kryss
Posts: 456

Re: [Witch Hunter] Dragon Gun

Post#32 » Wed Nov 23, 2016 10:49 am

Please stop with the AoE farming nonsense, if you want to farm AoE roll a class which can do it properly and it's designed for that, get Ruin gear and start killing mobs. In dungeons, your AoE is basically meaningless, it's not for that that you'll get invited in grps as a WH.

Besides the awkward requests about AoE, a revamp of the confession tree would be really appreciated: even if you make Dragon Gun amazing, people won't be reallt appealed until the whole tree works

Vandoles
Posts: 249

Re: [Witch Hunter] Dragon Gun

Post#33 » Wed Nov 23, 2016 11:19 am

I think your suggestion of buffing sweeping strikes has another component worthwhile discussing - I don't think I've ever used it, but it requires hitting a target, does it not, rather than hitting an area in front of you? Which makes it severely weaker than the aoe abilities of other MEPs.

Vandoles
Posts: 249

Re: [Witch Hunter] Dragon Gun

Post#34 » Wed Nov 23, 2016 11:22 am

Stmichael1989 wrote:+1 on it being the whole confession tree. My first character on live was a witch hunter, got him to RR 90ish before I stopped playing. Not once did I ever spec confession. It's awful.

Some basic principles of a toe-to-toe spec:

1) AP Efficiency. You're supposed to be sacrificing burst for good, sustained damage. Razor strike shouldn't cost the most out of all basic attacks.

2) Higher baseline survivability. Confession provides only 2 defensive utilities, both on cooldowns suited better to escape rather than staying in the fight.

3) Means to deal with tougher targets. Ironically, the burst tree is the one that wound up with the can opener. Razor strike hits harder at full rank than either Torment or Fervor, but it has no armor ignore. Good for hitting squishies, not so good for getting in fights with medium armor targets.

4) Some sort of advantage over the stealthy assassin trees. This could be anything from mobility to group utility to being higher sustained DPS over the course of a fight. BAL and Exit Wound make corpses, and you give up both of those plus either the crit damage tactic and pistol whip or your incoming heal debuff.

As for dragon gun specifically, you might be able to buff it to correct one of those four things, but it can't account for all of them. On top of that, copying shatter limbs seems kinda cheap to me.
Just to say, you're extremely right in saying that, if we stick to the philosophy of single target DPS, the toe-to-toe build should have higher sustained DPS.

kryss
Posts: 456

Re: [Witch Hunter] Dragon Gun

Post#35 » Wed Nov 23, 2016 3:47 pm

I'd like to know what Aza and devs think about DG now, given the feedback we provided: there are some who play WHs (Torquemadra?) so they can contribute as well

Penril
Posts: 4441

Re: [Witch Hunter] Dragon Gun

Post#36 » Wed Nov 23, 2016 4:07 pm

kryss wrote:I'd like to know what Aza and devs think about DG now, given the feedback we provided: there are some who play WHs (Torquemadra?) so they can contribute as well
It's a little early for that. Discussions are open for 2 weeks; I just moved this thread yesterday.

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Chaoself
Posts: 218

Re: [Witch Hunter] Dragon Gun

Post#37 » Wed Nov 23, 2016 4:13 pm

To me WH doesn't need a DG rebalance. It needs better tactics right now (WE has FP CD decrease, crit tactic, Taste of Blood,25% speed...) while WH has very bad tactics and very situational ones for the 4th slot. WH must burst, not debuff and that would not happen at this state of game due the lack of crit or damage tactic compared to WE. Also having VHS in judgement path doesn't help neither.

kryss
Posts: 456

Re: [Witch Hunter] Dragon Gun

Post#38 » Wed Nov 23, 2016 4:17 pm

Chaoself wrote:To me WH doesn't need a DG rebalance. It needs better tactics right now (WE has FP CD decrease, crit tactic, Taste of Blood,25% speed...) while WH has very bad tactics and very situational ones for the 4th slot. WH must burst, not debuff and that would not happen at this state of game due the lack of crit or damage tactic compared to WE. Also having VHS in judgement path doesn't help neither.
To be honest, I think that tactics are kinda ok: flowing accusations and IF are both very good (abso spam with FA and SoD activated is amazing), also you can have 10% parry and riposte for dueling specs. I'd rather go for a Confession tree overhaul :)

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Penril
Posts: 4441

Re: [Witch Hunter] Dragon Gun

Post#39 » Wed Nov 23, 2016 4:21 pm

If the community feels WHs need better tactics or a complete Confession rework, make a proposal in the Proposals forum. This thread is only for Dragon Gun. Is the skill good in its current state? Yes/No?

From now on I will be removing posts that don't stick to this issue.

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porkstar
Posts: 721

Re: [Witch Hunter] Dragon Gun

Post#40 » Wed Nov 23, 2016 6:08 pm

Az's proposal would seem benefit solo gankers immensely.
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Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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