Grunbag wrote:i think those abilities are in my client : they removed them at beta 4.1 dated 02/09/2008 so 1 month after the client i am uploading
Wow, thanks.
The Hammer is still in this one
Only 15 active abilities:
Pummel
Fling Hammer
Foot Smash
Crush Armor
Sundering Blow
Finish Him!
Charge!
Kidney Strike
Personal Vendetta
Windup
Spine Crusher
Counter Smash
Impact Wave
Heave-Ho!
Mouth Full O' Hammer
Breakthrough
Engineer:
Pepper Bomb (Silence)
Field Repair (Heal Turret)
Slow and Steady (Ballistic Buff + Self Snare)
High Explosive Ammo (Mastery Ability)
Ammo Compartment* (Mastery Ability)
Steam Vent** (Mastery Ability)
*Ammo Compartment
No Cost - 20 ft range - Instant cast - 120s cooldown - Requires a Turret
You grab a handful of parts from your turret's ammunition compartment, instantly regaining 250 Action Points but leaving your turret unable to attack for 10 seconds.
**Steam Vent
25 Action Points - 100 ft range - Instant cast - 8s cooldown - Requires a Turret
You adjust several safety settings on your turret, venting out blasts of hot steam for up to 3 seconds. The steam deals 166 Corporeal damage every second to all enemies within 30 feet of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points.
Squig Herder:
Spin 'n Slash (Mastery)
Foot Stab (Mastery)
Magus:
Strengthen Thrall (Daemon Heal)
Theft of Words (Silence)
Swat Aside (Melee Knockback)
Boon of Tzeentch (Pushback immunity)
Exchange Vitality* (Mastery)
*Exchange Vitality
30 Action Points 20 ft range Instant cast 20s cooldown
Steals 250 life from your daemon to heal yourself.