Gachimuchi wrote:I'd also like you prove BW/SW groups are meta. Because I haven't seen it. SW is actually incredibly underwhelming since it can't come close to putting out the damage of a BW yet still has all the pitfalls of a ranged DPS. 2x BW is better than a BW/SW. Even so, BW is used in a meta proc based group, wheras SW is absent.
Excuse me, you keep saying things are not meta, let me clarify that, do you even premade bro? I'd really like to know your premade to see how you're making assumptions on what's meta and what isn't.
LoB? CCM? Have you honestly - ever did a 6v6 caledor woods with full group to see what is meta and what isn't? Just because all groups ain't running double slayers or double marauders, doesn't mean its not part of the meta comps. Especially on current RoR version of the game.
Here, i'll just enlight you since people like to talk about things they do not know - nor participate - even without not having knowledge and/or the experience.
https://www.youtube.com/playlist?list=P ... p_mpdwfiLH
It would help tons for everyone - server included - if people who do not know about a certain subject simply refrain from sharing their "valuable" insight.
Penril wrote:What exactly is this thread trying to accomplish?
According to dev team and many players, as displayed by Azarael himself on
his thread, Torquemada several times when people were discussing the bonus set change on
this thread, it seems they've all gathered that crit stacking is an issue, since its a to-good bonus to have making everything else kinda secondary, so they moved on forward to reduce crit from gear all aboard without even thinking the impact this will have due to the factions being different and having different ways of stacking crit, as it was thoroughly demonstrated in this thread, plus the fact of rdps being much better risk/reward ratio currently, and one side only having the perfect tools to fight with/against ranged comps - Wings of Heaven - Pounce - Fetch - rKD - to name a few.
And a lot of people seem to be failing to see this. Further changes being discussed such as moral pump (especially targeting chosens), AoE cleanse (already nerfed) without even touching ID or Shatter Limbs efficiency and other discussions are completely skipping the entirety of the interaction with other classes and how things work on the other side.
I guess this thread, hopefully, will en-light the kinds of people who fail to see this - and how even with the best kinds of intentions, selective "balancing" changes are in reality unbalancing the game even further when not looking all things connected. This was being pointed out by several people among the balancing discussions threads, and our OP here felt it wasn't as bad as people are telling it to be, and decided to open this discussion.
As an example:
Azarael wrote:Dirty Tricks and Leading Shots are both in the Tactic stack group, and so will stack with one another and with Ancestor's Fury. As all are general crit, they also improve critical heal chance.
Acknowledging that, I'd really like to know why this wasn't part of the discussion when reducing crit from gear all aboard, why wasn't discussed or changed too?
Whenever I pointed out some of these various changes, I get replied by such:
saupreusse wrote:Guard range was fixed. your argument is invalid. If you think guard needs a buff, open a balance thread and let us know why.
All i hear in the second part of your post: "so I'm just not playing my marauder - the class that has been in a horribly overpowerd state for the longest time - because i like to whine a lot. Your whole thread is build around the idea to call us out for favouring order over destro, which is bullshit and you better drop this mindset if you want to be taken seriously. All your arguments only serve this one purpose.
I mean, I'm sure its probably unintentional, but shutting people up for pointing it out is kinda dumb.
PS: I barely play my marauder as of late anyway, I'm either healing ranged comps on destro or switched to order.

#adaptorgohome