Re: Stat/Armor potions
Posted: Wed Nov 02, 2016 4:49 pm
So, about armor potions, i agree that them making skills like Aetheryc armor or guarded attack fairly useless is something that should be adressed however, i dont think any of the proposals given are good ways to adress it.
Currently, for some classes more than others, you need to run armor potions, they are not just the best option, they are your only option and not using them is gimping yourself, to make some examples, a robe class in full merc without any armor talis, has 24% physical reduction from armor, a single armor pot puts that to 38%, thats a giant reduction and a lot of times what keeps you alive.
So you are removing a 14% damage reduction against physcal for everyone, can we a really afford that? Also bear in mind that a SH/SW can remove 900 of that armor from ranged, while a marauder/ib/bg/WL can remove 1k from melee, both with common builds that dont waste points just to get more armor debuff. That leaves light armor classes with just the armor from the pot and even that will be reduced a bit.
So while i agree with the principle of the suggestion, pots should not make up for skills, while goin from 100% to 80% damage reduction for a tank is not a big deal (yeah i know it caps at 80%) going from 24% to 0%, really is.
So unless you plan to give the flat value of armor pots to everyone while you remove them, i dont think giving phyhsical classes a flat out 14% damage buff is a good idea.
Also, about the effort argument, really guys, you all talk about effort but you all probably do the same as i do, pick them from the guild bank and pay for them from gold, there is people who like to spend some time farming, god knows i am not one of them.
Currently, for some classes more than others, you need to run armor potions, they are not just the best option, they are your only option and not using them is gimping yourself, to make some examples, a robe class in full merc without any armor talis, has 24% physical reduction from armor, a single armor pot puts that to 38%, thats a giant reduction and a lot of times what keeps you alive.
So you are removing a 14% damage reduction against physcal for everyone, can we a really afford that? Also bear in mind that a SH/SW can remove 900 of that armor from ranged, while a marauder/ib/bg/WL can remove 1k from melee, both with common builds that dont waste points just to get more armor debuff. That leaves light armor classes with just the armor from the pot and even that will be reduced a bit.
So while i agree with the principle of the suggestion, pots should not make up for skills, while goin from 100% to 80% damage reduction for a tank is not a big deal (yeah i know it caps at 80%) going from 24% to 0%, really is.
So unless you plan to give the flat value of armor pots to everyone while you remove them, i dont think giving phyhsical classes a flat out 14% damage buff is a good idea.
Also, about the effort argument, really guys, you all talk about effort but you all probably do the same as i do, pick them from the guild bank and pay for them from gold, there is people who like to spend some time farming, god knows i am not one of them.