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Re: Addressing balance, a different approach.

Posted: Sun Oct 30, 2016 9:16 pm
by GenocideDevice
wargrimnir wrote:
Scambug wrote:
wargrimnir wrote:We are working a method to severely restrict x-realming. It's in development. Will take some time however.
It should be your priority IMO. Faction imbalance has always been the number one problem in this game, it's why it eventually died.
I just got back from a break, just played like 10 scs, lost every one of them without ever breaking 100 points.
Guess what, I don't want to play the game anymore.
We will manage our own priorities, thanks. Development on all the other aspects of the server will continue as normal.
Look, I'm not trying to pick a fight about this, but faction imbalance killed the old game. If you want this one to succeed, I would politely suggest making faction balance a priority.

Re: Addressing balance, a different approach.

Posted: Sun Oct 30, 2016 9:19 pm
by GenocideDevice
Bulgril wrote:Would anybody mind explaining me xrealming, I might have gotten it wrong.
The capacity to play either faction you wish at any time. I'm actually suggesting being forced to chose your faction based of which side has the dominant population. To many Destro today? You have to play Order. Too many Order? You have to play Destro. A clearer description is in the primary post... Which I'm starting to get the feeling not too many people read.

Re: Addressing balance, a different approach.

Posted: Sun Oct 30, 2016 9:22 pm
by GenocideDevice
bloodi wrote:
Scambug wrote:Losing one or two sc, no but when you get facerolled 500-20 every single SC all day every day it means there's a problem and that all the players who are desperate for a win have moved to the same side.
I dont know, i wouldnt discard the possibility of your team being just worse than the other.

But hey maybe thats just me.
I would like this thread to stay on topic if possible. Arguments of "Your Team Sucks" solve nothing and realm inbalance was the issue that killed this game originally. What I'm attempting to accomplish here is a way to address faction imbalance. x-realm issues are only one solution. Perhaps we can focus our efforts on another?

Re: Addressing balance, a different approach.

Posted: Sun Oct 30, 2016 9:39 pm
by Azarael
Please use the Edit function. Sextuple posting is outrageous.

Re: Addressing balance, a different approach.

Posted: Sun Oct 30, 2016 10:16 pm
by wargrimnir
GenocideDevice wrote:
wargrimnir wrote:
Scambug wrote:
It should be your priority IMO. Faction imbalance has always been the number one problem in this game, it's why it eventually died.
I just got back from a break, just played like 10 scs, lost every one of them without ever breaking 100 points.
Guess what, I don't want to play the game anymore.
We will manage our own priorities, thanks. Development on all the other aspects of the server will continue as normal.
Look, I'm not trying to pick a fight about this, but faction imbalance killed the old game. If you want this one to succeed, I would politely suggest making faction balance a priority.
But you are picking a fight by continuing after multiple responses. Here's how a fight with staff on the server rolls out.
  • You try our patience.
    We grow tired of repeating ourselves.
    You lose your ability to post.
    It doesn't change the course of development.
We're working on a solution for x-realming. No matter how high a priority you make that, the vast majority of people working on other aspects of the game have nothing to do with it. Therefore, they will continue to do their work, and when we're satisfied with a solution, it will be introduced as well.