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Re: Patchnotes 09/10/16
Posted: Sun Oct 09, 2016 6:37 pm
by NoRKaLKiLLa
Bitterstone thunderers, where's your gunline at? I want to see this in action.
Re: Patchnotes 09/10/16
Posted: Sun Oct 09, 2016 6:38 pm
by Dabbart
NoRKaLKiLLa wrote:Bitterstone thunderers, where's your gunline at? I want to see this in action.
Ditto. Dear God I want to see the BitterStone Gunline with this...
I think we saw a "small" one yesterday or the day before. But hard to tell Guild names in battle sometimes...
Re: Patchnotes 09/10/16
Posted: Sun Oct 09, 2016 7:02 pm
by footpatrol2
It should be pretty epic!!!
Re: Patchnotes 09/10/16
Posted: Sun Oct 09, 2016 8:55 pm
by porkstar
Very nice.
Re: Patchnotes 09/10/16
Posted: Sun Oct 09, 2016 9:17 pm
by porkstar
ToXoS wrote:Alex1905 wrote:if possible reduce cooldown for redeploy (eng) and resummon (magus) abilities
I disagree with that idea.
Magus and engie works as intended now.
Reducing the CD of these abilities will make the classes more mobile, and that's not what the classes are designed for.
I agree CD for redeploy is fine. I am now extremely comfortable using Well Oiled for insta turret. You can even keep many of your stacks while moving by rotating turret type casts (it is a bit expensive but I also use a lot of AP gear). Well Oiled will give you the mobility you seek and honestly for
many reasons it's totally worth using.
Re: Patchnotes 09/10/16
Posted: Sun Oct 09, 2016 9:27 pm
by Glorian
NoRKaLKiLLa wrote:Bitterstone thunderers, where's your gunline at? I want to see this in action.
"You son of an Plaguebearer! I was happily travelling TM yesterday when you lured me into that trap."
Gunline:
Next Bitterstone Gunline is on Thursday 21.10 as I have to skip this Thursday for leading my Pen and Paper Roleplay group.
But next Event will be advertised as usual
hereand will start as usual at 8 pm
Altdorf Time.
Also I'm trying to activate one of my old Sergeants to have the gunline Event every Thursday.
But 16 Secs setup time is long, even for the slow moving Gunline Formation. And our problem was never Range but simply being overrun by a Pornfactory Warband.
But I'm far from complaining. Our WhatsApp group is in some kind of early Christmas Feeling and I have the hunch that we will have some more Engis in the future for our gunline.
Re: Patchnotes 09/10/16
Posted: Sun Oct 09, 2016 11:31 pm
by navis
I like the thought to tweak Balance Essence, as a alternative which could be funner would be to 'fork' its damage portion applying to two targets. This change would give AM extra chance to deal damage (thus earning more reward in the zones) encouraging it's use even more.
The existing changes gonna take some weeks to fully check out, here.
Re: Patchnotes 09/10/16
Posted: Mon Oct 10, 2016 6:39 am
by Lindisfarne
I think the damage increase to magus/engineer is just way too much. I'm all for increasing their range, but this plus the huge damage buff is just a bit ridiculous. Especially since turrets shoot through walls.
On a side note, can we get tor anroc lava back to a reasonable amount of damage? Currently it basically kills you in 2 seconds, just makes this sc even more of a cheese punt fest.
Re: Patchnotes 09/10/16
Posted: Mon Oct 10, 2016 6:48 am
by johnbolt
why delete "Destroy Confidence"?
shaman survival is better than arcmage(run away!, run away! runa away!)
ok shaman must delete run away tatic.
Re: Patchnotes 09/10/16
Posted: Mon Oct 10, 2016 7:11 am
by BrockRiefenstahl
I dont really get the point why you delete "Destroy Confidence" and than, without any replacement. 2h KotbS seems strong even without it. But can you give me 1 good reason what's the right to exist for a 2h KotbS now? What does him make "strong enough" without this glyph? Going all elemental damage means lack of damage and only CD attacks affected... Maybe I am completely wrong because I never played him in endgame. But honestly, this change is not adequate! Especially with 0 compensation.