@Az
Well, its not a pure buff for dps shamy and i show u why
1) u got only 1 no cd skill - BB on 2s cast and pretty cheep ap wise (30). Then u got 2 5s cd skills - big waagh ("BW" cheap and fast 1s 35ap), Waagh is comin ("WC" slow and expensive bomb 2s 55ap). And finally u got 11sec cd channel Bunch of Waagh ("BoW" cheap 13ap/sec).
2) So here we are trying to kill someone. Standing still and spam BB:
a) w/o solid frontline is suicide even with new stuff (i save 0,8 sec and 12ap on cast.
b) If i can act like a turret then the new mech. is a strong buff - i spam BB with occasional BW+WC.
But that aint the real stuff as there is always some pesky WL or such on ur tail.
3a) Dps with opposition the old style - its a Chaos! U pre dot ur target, then pre hot urself, ap leech, debuff and then ur rotation for db looks like: Insta infused BB (toughness debuff), split second BoW, BW, detaunt, bubble, re ap leech, hot, (BW/BB), BoW for kill. Thing is that ur dots should take 1/2 of hp, then u crit with BoW/BB (mostly around 1000).
3b) DPS with opposition new style - nothing change on the first look. But ur dot/hot are stronger and bit cheaper. But whats ur opener? Infused BB on 1,2 sec static cast? That pesky WL is on top of u! Detaunt aint gona help! Well lets try it for sake of simlicity and comparsion.
4) The numbers! What do they mean?!
a) old style dps rotation is for 126ap (bb+2xbw+2xbow) with clear time of 2,2sec+finishing bow! (2x1s bw+0,2 for split second bow)
b) new style is for 18 (bb) + 42 (2xbw) + 15,6 (2xbow) = 75,6 ap (rly nice!) with clear cast time of
1,2 (bb) + 1,2 (2xbw) + 0,2 (bow split second stay at same casting speed) = 2,6 sec+finishing bow.
We can see that in ideal state we get significant ap cost reduction for slight cast time increase. More ap in bank = more fun? Well not rly.
We saved 50 ap which is like 1 gheal, but we put ourselves in risk due to the static and long cast of the opener ((bb 1,2s). If our Ap leech is disturbed then this new mech. can save our rotation and life but we can also become dead due to the KDs/M1/root etc.
Our cast time is longer by 0,4 sec or lets say 1 GCD, which we can translate into 1 free cast time for situational cast.
5) ORVR moral pump through Get off and WC gets gimped - we have to put ourself in greater risk under to walls because of greater cast times (1,2 s on both WC/GO).
AMs moral pump gets buffed due to the nature of AM moral pump (more heals=more moral).